[FONT="]Position Overview:[/FONT] [FONT="]We are looking for an experienced and exceptionally skilled team-player with a proven track record. [/FONT] [FONT="]The right candidate should be able to demonstrate excellent creative, technical and visual skill. [/FONT] [FONT="]The candidate will be a skilled…
Hi, I'm a 3D artist looking for a foot in the gaming industry. Here's my whole portfolio: https://xfcheng.artstation.com/ Here's my mail as well: xiangfcheng99@gmail.com my skills: Character Modeling Organic Sculpting Hard Surface Modeling Low Poly Hand-Painted Models Stylized and Realistic Textures Software Expertise:…
Hello! I'm a freelancer looking for part/full time work. Have over 5 years experience in Zbrush, Maya, Substance Painter and Marmoset. Over a decade in photoshop. I specialize in stylized character, creature and prop creation. I will leave a link to my portfolio below. Feel free to reach out with the method of your choice…
In need of a character to be rigged, using Maya. Artist must be located in Los Angeles, CA. If you have experience or can recommend someone who is an experienced rigger please PM or email jmabie@acmetrailerco.com. Thanks
I put together a quick walkthrough on Artstation of how I made a portrait of the Critical Role character, Jester. Hopefully it can provide some insight on digital painting workflows and how to pace the rendering stages. :)
Hi guys, i'm looking for a good Character Artist (for games) tutorial. I'm asking here, cause I seem only to find tutorials that lack of something here and there. Which tutorial do you suggest?
Hey, guys. I'll do new character - hoplite in full armor with weapons. I decided to start from base skeleton model, as model has large open surface (hands, legs, neck, foots) I want a practice with anatomy first. So, here is references and start point.
Doing a little bit of fan art of a character from Knight Strike. He still looks a little bit like a toy to me, what can I do to make it more metallic?(Steel specifically) Also, There are creases on those uvs, and I'm not sure how to get rid of them...
So here is the spiel, I'm getting back into character modeling after about two years away from it, I've been the art director on two very small indie games and am looking to get into AAA video games as a character Artist, I hoping to get something worth showing by mid march for GDC but it will likely be a much longer term…