nice, sama! I did a bevel too a few weeks ago. a few things you may wanna add: sometimes it's nice to use whatever preferences you have for bevel instead of always defaulting to 2 and .2 you can just add a few lines: if (!`optionVar -exists polyBevelSegment`)optionVar -iv polyBevelSegment 2; textField-tx `optionVar -q…
I really wanted to love the device. Its sooo close to being everything I want but ultimately there were a number of issues that led to me returning it for a refund. I went for the top model (i7 512 gb). My thinking being that 8gigs of ram are a requirement and 512 gigs of hd space would be nice for future proofing etc.…
Well, speaking from >20 years of experience making art for games, this is unequivocally the wrong way to UV an asset like this. UV shells don't need to be stacked exactly atop on another when using a trim sheet. If it's tiling along 1 axis, you can shift the shells left and right along the trim to hide the repetition. See…
Definitely appreciate getting feedback from users on polycount :) For license issues I got a pirated .exe, easier for me to deal with, I've paid for a license, though if it was more portable I wouldn't bother with the pirated .exe. Would love to see: Multi-material support (B option, pref read in via fbx) Saving the scene…
Rayman is great fun, I only played the demo but I do plan to pick it up at some point. I totally regretted trading mine in and picked up another one about two weeks later lol. Absolutely loving it now. Currently enjoying Disgaea 3, which I didn't play first time round but am a huge fan of the first one. I'm not sure the…
These models have an extraodinary amount of detail and are beyond incredible. But I have to ask; is there a reason why everything is modelled in subd/Scultp tool? like the meshing on the thighs, torso, etc. Couldn't a lot of time have been saved, as well as perhaps better control by doing those details in Photoshop? I did…
Ninja Dojo updated to 5.5 on the Ninja Dojo page and creative crash Small update to the Ninja UV Tools Ninja UV 4.0 1. Added bake uv shell color 2. Added Copy and Paste UVs 3. Improved Layout Horizontal and Vertical. 4. Added Layout Grid. 5. Fixed randomize UV 6. Pixel Ratio is now based on scene scale and not limited to…
When you're creating concepts, make sure to get some good references up, maybe create a moodboard. For example here it looks like you're painting a forest. Other than finding photos of forests, you could also take a look at how other artists have successfully created work of the same subject matter, and what they've done…
Sorry for the delay guys with the tutorial but I have been fixated with lowpoly seams and finally worked out what the problem was. Mesh decimation works well for rocks and cliffs but causes problems if the mesh is flatter. Got around this by just exporting a lower subdivided mesh from mudbox, 256 polys and the end result…
@Xoliul I love your shader, but I can't get your shader to work anymore. Ever since I got max 2012. Perhaps its my ATI video card. From what I've read ATI can cause issues with it? @dirigible thanks very much for that :) I will give it a go, not totally sure I understand what you did so I'll give it a look and come back…