Fun looking project. This is something you can just run wild on and have fun with. Your textures are killing it, you mention you're still woring on the diffuse, so my feedback will be mainly directed torwards that area.. Firstly, your overlay is too noisy dude. Check this out: This is a great example of what you should…
I'm not quite sure what it is you want to do with those verts, but its not cloning. Cloning is when you have some part of the model that you want to make a copy of, for instance if you modelled a button on a robot, and you wanted another one identical somewhere else on the robot, you would use clone to make a copy of the…
And that ought to be the motivation in itself. To be honest, not a lot that AI creates is usuable as is. And there are lots of limitations in its use for larger companies. For example a company in Canada that runs on government subsidies would do well to maintain its workforce. Liquidating its workforce in favor of AI…
I was thinking a level deeper than that really - eg. if you wanted to change how you unpacked a texture or add a parameter in the base material and have that propagate rather than having to muck around in each of your sfx graphs. in theory that process should work with .sfx files but my experience suggests it doesn't work…
It's no argument that there's incomplete and invalid information out there. The problem is it takes time to sort through it all and try to set everything straight. Writing up a couple pages of technical information, cross checking it, validating it and packaging up examples takes a lot of time and experience. The question…
sorry for the late reply,- although I have not yet been experimenting with communication between MS and JS or html through ports/ sockets or with the help of additional tools - I was able to communicate more or less with an embedded html / JS within max. it requires though that the html or JS file that is used is run…
Gosh, I wish I could just open up your level and click all the check boxes to activate features... You lighting only image tells us a lot of important things: 1) Your materials (textures) are too dark. As you can see, even in the brightest of lighting areas, your screen shots are almost totally black. This is NOT a…
make sure that you flip the green channel if you baked normals in max Also, your tri count seems very high, there are a lot of areas that seam really excessive(all the groves modeled in, with multiple edges per grove). And it seems like you've go so much geometry that it is hurting your bakes in some cases. Are the side…
🐊Hey everyone, it has been almost two years since I last gave an update on Crocotile 3D! A lot has happened in that timeframe, with many updates to the program that has improved things and added new features. I thought I would come and give an update for those who would be interested. The latest addition adds Animated…
Of course, for example "https://www.artstation.com/artwork/B34gJ9". As you can see, the level of detail is pretty damn good, while mine using also 4k textures is not that detailed. Right now the uvs are like this, with a uniform texel density of 20 px/cm and more padding in between uvs shells to avoid bleeding.