!00% Mari's projection system is very unique and definitely doesn't lend itself well to projecting on curved surfaces in 3D space. UV space is certainly the way to go on this.
currently we are implementing the menue system and the Frozen Fortress. finished this kind of soul cage yesterday. its dark soul will attack the player if he steps too close.
I agree with EarthQuake about the $1500, I think that is the sweet spot for building a killer system without going overboard...no SLI, no freaking blu-ray drive, etc.
Doesn't seem like there was much in the update, but I'm happy that they're putting more work into the landscape and foliage systems which I've been using quite a bit lately.
Awesome Wells :D Although everyone seems to have a different take on the term "Cyber-Punk". To me, Cyber-Punk is something like System Shock or Dead Space:
also take a close look at humanIK in maya/motionbuilder... how it works and how to extend the system to your needs... its the base rig in most mocap driven games...
I used to do something like that in Photoshop, but I might try it in Processing. I was making some headway in Processing coming up with a grooming system for Maxwell Grass.