sorry but do you mean resume and cover letter? for me the cover letter is a personal note of my interest in the studio, but the resume is a simple log of my major skills and relevant (to games) work experience. If I were to write an individual resume for each studio I don't know what I would put in each one. also I have…
Have you tried re-exporting the OBJ with "export normals" enabled? In the GW:OBJ export options you should see: Export Normals (or vertex normals, or mesh normals, don't have max installed on my laptop) Export Texture Coordinates Export Smoothing groups etc Marmoset Toolbag does not read smoothing groups, so you need to…
Thanks Crazymoon and musashidan, I'll kepp that in mind before rigging :) Here is another quick update. I first started the spear from predator 2 but when I finally was able to find a high res image the detailing seemed sever overkill and I started to ask myself if it would actually fit with the overall design. So I am…
This is looking great! Personally I like it more now without the white mouth at the end, and think it would function better as a game piece this way. The tail and legs both look a log better. If you want to get super nit picky, there are still some cases where I'd rotate the paws to keep them inline with the arms, since I…
I haven't used Renderman, so I can't answer any specifics here, and I assume you're using Batch Render from the Maya interface. First, do you get any feedback or error in the script editor after the render fails? It may be helpful to locate the renderman log to see what you can learn there. Are you able to solo or disable…
Very cool tool. I think being able to drag across the user name, and use tab key would be nice on the log in. I tried to embed my model here http://forum.lowpolyworkshop.com/topic/9311219/1/?x=0#post8154051 But I just get the links text on the post. The only link I got to work was copy/pasting the address from the bar.…
The Maya normal map baker works great, no issues here. As EarthQuake said the ao baker is still broken in Maya 2011, I've logged bugs against the outstanding issues but I doubt it will be fixed in Maya 2012. I used Xnormal for ao baking and got good enough really fast results. Maya's ao baker is too slow even if it worked,…
I'm only seven hours in so far but I'm kind of disapointed so far... Story is super confusing and Hope is damn annoying. They start throwing the worlds jargon out at you with out explaining a thing. It fails to intrigue the player through the story because you have no idea what is going on, even after reading the data logs…
Hey guys! Quick update on the GoPro stuff. Low poly model is done and ready for unwrapping and texturing. Also found a method for the log, although the current model I have is way too high poly (7500 polys) so I'll need to spend some time refining the mesh to something significantly lower. I was considering having two map…
This is looking great already, though design wise I would say increase the thickness of exhaust that is poping out of engine all the way to side of windshield. Secondly scale down the whole track system down as its not reading well with the overall top of the vehicle, think of it in terms of engine output and where the…