Congrats on finishing the asset, I think it looks cool. Design wise, you could try painted metal for chassis/non-movable parts to add some material variation. Some surfaces look a bit noisy in those shots due to the variation in roughness, could also be exaggerated by the lighting. I prefer the shots on the artstation…
Still going strong! Glad to see you're still chipping away at this. UVs look good. If I were showing off the Asset against UVs like in this last photo with the Ray Gun, I'd consider putting up a checkerboard texture on the asset to show the layout and that they're properly scaled and have similar texel density. Otherwise,…
I've done this by using a path tracer, like V-Ray, and a baking tool like Bake To Texture in 3ds Max. Simply make the emissive a light-emitting material, and let the renderer cast the light onto the rest of the mesh. Then bake the lighting into the UV layout of the mesh. Here's an example model…
so i found out that text scaling in windows 10 affects the sensitiivty of the mouse. My monitor is pretty high res 3840x2160 so the text/UI icons etc appear really tiny at normal size. Settting scale and layout at 150 percent( default) in windows settings really screws up the way the mouse moves. It's definitely more…
Fundamentally it's the same. there are no genuinely useful VR content creation tools outside of the layout and visualisation stages so vr itself doesn't really affect asset pipelines. If you're doing VR properly (ie making an effort to stop people puking) then there is a significant impact on the details of how things need…
Just slapped on my base texture.Also Attached my UV layout.I am quite weak in my UV layout of assets, so if you find any ways in which i can maximize my texel density by re-using my UV's or anythings as such, please do tell me. Uploaded with ImageShack.us Thanks and cheers. Now i am onto making this thing as dirty and…
My main goal was to model and texture the house (plus other assets) and to create a small level in UDK for visualisation, so lighting wasn't my main concern. However I worked a lot on creating UV layouts for lightmap :D . I know that a level without good lighting can be ruined, but in this case I really don't want to spend…
i'm gonna blow this thread a new life.... so here's the latest update on my UDK scene (which i'm gonna redo at a basic level, i'll just keep the layout and proportions now that i've got them right. also, an old prop that i finally finished and am making a pedestal for right now: more following, i'm gonna start doing random…
Finished (?) the main muscle layout and added some big negative tearing for the limbs with boolean. Sadly my computer can't handle the make boolean process so I have to figure out that part. Also blocked out the pelt on the back. Next, I'm going to block out the pelt on the limbs and making alphas (booleans?) for the minor…
Hey Vig. They are not frozen. I don't really know how to freeze verts. Perhaps i could have done something by mistake.. , but I don't think so. I had the very same problem for my previous character but it was with the arm .... ... weird. It is probably not a bug deal considering I have access to headus uv layout but I…