[ QUOTE ] Yeah I don't see how a company can say that they own 3d that you make at home. So on that same lines everyone that is an industry pro here that has won contests like Dom War and all the others your art belongs to your prospective employers? That's bogus and totally not enforceable and I'm pretty sure if you were…
I personally spent some time studying Houdini decade or more ago but found a company would be reluctant to build their toolset on Houdini base. Same story in a way with Substance Designer actually which nobody uses really but me. Then I found all I ever wanted to do in Houdiny like complex arrays and scatter systems are…
Nice job so far. I like how light weight and bare bones it is. Things I'd like to see: * A way to pivot the camera around a center point instead of the free roaming fps style navigation. It would be more intuitive for artists to be able to rotate around the model like in 3d authoring applications. I think keeping the fps…
I really want to find a way to turn a rough lowpoly model done by using ton of boolean operation in 3ds max (with propperly set smooth groups but crappy topology) into good looking (but not ideal production ready) highpoly. Or at leas give this lowpoly a fake look of a highpoly. The final goal is not production ready asset…
That is a worthwhile question, and somewhat tricky - on one hand, not everyone strips down motorcycles in their spare time, therefore some design problems here may go unnoticed. However, if it is noticed - it's a flag that you didn't use sufficient reference or research the subject of your model. From my perspective, as…
@ Vollgaser I think you're looking at this the wrong way. There are already free ideas and inspiration out there to create what you want. Note the word "free". Once you start tailoring your request to be something very specific so that it benefits you and your game, you're basically asking for a service. Now I understand…
That doesn't really make sense. You have games like Rift where there is no subscription, and everyone is on an equal leveling field. Everyone starts out just as weak, and everyone has to level up just the same. So what difference does it make? Then you have Guild Wars 2 that just has the box sale. Not to mention pretty…
True. But dwell on this for a moment. The day is coming soon where you will be able to do exactly what you're describing, without having a home console hooked up to your big tv. Your big tv will have an wireless network card built into it, and an internet browser pre-installed. In a few short years, browser-based gaming,…
There are a couple things that could be happening here. First, the vertices in that area are simply assigned to the wrong joint. You would want the verts that make up the torso to be weighted to (influenced by) the spine joints. If the verts are weighted to the arm joint--which is a common occurrence with automatic smooth…