Ott; Thanks for the crits! "Nothing here is within the scope of what they actually do visually or technically for World of Warcraft." - even the sword? I wasn't sure what map sizes would be used in SCII. I was using a 2048 because I figured "hey, this is a large structure, so when zooming in, it shouldn't look pixellated"…
mpintar - I have a few suggestions - Since the target in the end would be a rts (so a unit with animations), i'd primarily concentrate upon creatign a unique and recognisable silohette, for ease of identification when your viewing the model in that rts isometric/45% veiw (cnc3/comapny of heroes). i.e -…
Bought my copy on Saturday. I had been wanting to get it earlier, but the $50 price tag had scared me off. (cheap-ass gamer for life!) Now you see, this is exactly why Valve is on top of the downloadable games marketplace race. Other companies throw content up, slap a price on it, and think that is all that need to be…
My opinion as a hobbyist who spends too much time on Polycount: I don't feel like normal maps will be completely going away anytime soon, but there is a lot of things that you can just bevel and throw a detail normal map on and get just as good or better results than if you just baked a normal map. But there's also some…
ok have been scanning all the games companies websites i can think of. Not much luck so far. Just the one already posted and another from splash damage so far. http://www.splashdamage.com/envarttest http://www.splashdamage.com/3darttest Stimpack- yeah i know what your talking about. Definately would have to be another test…
Thanks for the replies. Your suggestions seem to conflict! I'm using UE3, which I know supports multiple UV channels so 2 shader setups would be possible. Speedtree uses 2 or more I think but the Speedtree meshes have their own properties which allows 'branch material', 'leaf material' etc. I've been Reading through all…
Reminds me of the place in Assassin's Creed where you gotta kill that target who's poisoning people with a fountain of wine. You problem is that all your hipoly pieces are: - In dark areas as well as being dark - In areas that are usually farther away from the player (up in the roof) So you are kind of wasting all your…
optimized a lot of smaller details which dropped it down to about ~3600 polys. now it's back up to 3994 because of the chamfered edges, which is something i really liked about the statuette. though i won't be animating it, i'm targeting HL2 model standards relative to the combine police models... which are close to 4000…
I just finished the low poly of the wrench and unwrapped it, but I'm struggling a bit with UV layout having to deal with some long and thin islands I don't want to split. I was thinking about using a non-square texture like 1024x512. So I got some questions: 1- Assuming the texture is 2:1 x:y ratio, I guess I have to pack…
The missile defense will weaken the onslaught but unless your enemy fires only 2-3 missiles instead of unloading his entire arsenal and perhaps adding a few dummies to distract the system enough will get through to nuke the entire country 4-5 times over. The Patriot has a 50% chance of hitting a single missile, can't tell…