Welcome to the Ni'ah development thread! Here we will be posting our progress and development through our final year creative project. Meet the team:Daniele Kofi Ellimah- VFX/Tech Artist - https://www.artstation.com/ozdani Kaiyuki Crisp - Environment/Lighting Artist - https://www.artstation.com/kaiyukicrisp1 Kayan…
At the moment, I am developing a horror game environment for my final major project at university, drawing inspiration from Highgate Cemetery, Victorian spiritualism, and classic British/American horror films like Hellraiser and The Exorcist. My tutor recently shared on Polycount that he visited Highgate Cemetery after…
The car has a ton of useless edgeloops, don't be afraid to terminate an edgeloop with a triangle or two, it isn't subd from what I can tell so triangles are fine. The car looks like a rough blockout of a Honda CR-X and not like an actual car, because you've spent the polies in the wrong places. It's also not very accurate;…
[ QUOTE ] Any company using UT3 is going to be more impressed with your ability to maximize texture density and texture counts than they will whether this scene were 5k or 30k tris. [/ QUOTE ] I disagree. While your above demonstration is nice, in the grand scheme of things texture density is trivial so long as its not…
HI Guys, this is an art test a did recently for an environment artist position, sadly I did not get and did not receive any feedback, so I posting it here so I can hear your opinions. I wanto to grow as an artist and I know feedback is a big part of that, so here it is. It consisted in developing this concept The rules…
Hi guys I've finished my work for graduation at school and I thought it'd be nice to share it here. It was done in almost half of a year - from the level design concept, through white blocking and modeling all of the assets and set up the whole scene. It was a great experience and I'd be happy to answer any questions.…
Dark Storm The Dark storm team is currently looking for quality talent in Character Modeling. You must know how to fully unwrap and texture them as well Required Skills (Any or all) 3ds max, maya, Zbrush, Blender Website: http://adarkstormiscoming.com/ http://www.indiedb.com/games/a-dark-storm-is-coming Payment: Payment…
Hi, I have been looking at polycount for some time though I haven't posted before, my name is Glen Fernandez and I'm an illustrator and comic book artist, though my hobby has been about working on 3D assets and personal video games. I have been creating some assets and scenes for a remake of Shadow of the Comet but I was…
Hey guys, I have been keeping up to date with the work on Polycount but I haven't posted any work online for a couple of years and I thought it was about time to show some! I am an Environment Artist and have worked at Frontier Developments for the past couple of years on multi-million selling games such as Kinect…
Input Games are currently looking for a environment concept artist to join their team. You would be joining one of the most organized Indie Teams out there, joining with our around 20 squad of developers. While volunteering your time for Input Games, you will work closely with our friendly Level Designers and Modelers.…