Very nice sculpt As for tex - u did a gr8 job putting this detail into such low-poly. U have all necessary levels of detail - except biggest: One more pass of biggest-forms light will add a lot of volume. As side-note, I added warm touches into shadow (vs cold light), some repeating of yellow material into empty shapes,…
I took a look at your input maps and mesh and was unable to reproduce this issue on my end. I'll suggest creating a new project and seeing if it continues. One thing to note is that your input normals are significantly tiled as though you used a repeating texture across them - you might want to look into using DDO's…
I'll probably pick it up sometime. But to add onto what Emil said (btw did you change your name?), the fighting animations seem limited. I'm not an animator so I could be wrong, but I don't feel like sword fighters look like that ever. Just something I noticed while watching the video. I will pick up the game though. I've…
the coolest thing is all the secret gear you can get, everyboss has a camo drop you can get that gives you special abilities. you wont really get much of em unless u use a faq of somesort, but it adds SO much replay value. i didnt know what the R1 button did till the last fight. the R1 button just blows your mind someimes,
doh, what did I hit? I had key frames and the mesh was responding just fine, then I must've hit a key or something happened and the biped is now animating as before but the mesh doesn't respond. Envelopes are still there and verts are showing up with weights as before. Using skin with biped on max 8. edit: I will also add…
wow I did NOT know I could do that with the mirror modify or the modify edges. That is very useful to know. VERY :) Also yep, someone took the time to go thru my model in a video chat and show me some changes and the issues i was occuring. Even took the time to show me how to properly unwrap it and what I was using…
I agree that ones eye for quality (specific and overall) really improves with each artwork, provided there is awareness to address what is lacking in older work which is then applied to newer work. I have hidden work I felt was not suitable, can't really come to destroy anything but I know colleages who did and regretted…
Last Update : Hello everyone! This year, I'm going to participate to the Humster3d challenge. I already did it several years ago with this Peugeot 308.https://hum3d.com/challenges/quick-stop-in-front-of-the-night-shop/ And this time, same idea, I want to render all my scene into Marmoset Toolbag! Start : It was difficult…
Hello all, this is my first post here and it features a level I designed for Uebergame called Pazifik Watertown. It is inspired by an old custom map I made for the game FarCry 1, where I piled a lot of wood cabins on poles on the water, which turned out to be a nice small deathmatch map. I chose to do it as a contrast to…