I used to use litestep and other explorer replacements, but nowadays I'm just using Windows 7 explorer, rainmeter, altdrag, and an app that let me replace default txt file software to notepad++. Last time I really used litestep was windows 2000. I've probably used blackbox more though.
Looks like you are using max? It's probably since the default viewport is nitrous? Somewheres in the setting you can change that. Or are these renders? There isn't much of a point in rendering low poly assets if they are going to end up in a game engine anyway. If its a render, you must have some sort of shadows option…
Scale will effect things that are parented to the bones, it is inherited by default so the scale could cause a lot of problems later on if it's not reset or not filtered out. You should reset it before skinning the mesh. It's crazy simple to do: Select Bones > Animation > Bone Tools > Object Properties > Reset Scale How…
So I found from cgcookie's tuts that I can just imitate Maya's interface. Really cool feature. Ironically enough, blender's default is kind of growing on me now that I sit and learn it. Also cool that Maya LT is 30/mo, more than reasonable. That'll be my backup plan.
That looks quite odd.. I haven't used viewport 2 but you can get kind of similar transparency issues in the normal viewport if the alpha of the texture is accidentally connected to transparency in the material (maya sometimes does this by default if you load a texture with alpha). So if that connection exists and you don't…
Yep I actually did that not too long ago, but I'm couldn't make head/tails out of it since it doesn't parse out everything with proper sense, especially since it has extra headers to declare the default lambert and phong terms with an IF term incase your CustomLighting fails and need a backup term to fall on.
I'm sure this is not the same issue i had with older versions, but...are you using instanced / multi id materials by any chance? I'd get major performance drop in the past simply because of that...i have no idea why, but it happenedfrequently, re-applying a default mat always fixed it. dejawolf is probably right tho.
Hunter - the mac is using the default mac dock, and although there is no dock in that PC image, I use Objectdock. http://www.stardock.com/products/objectdock/ will sort you with the dock, and you can get nice PNG icons at JonMega http://www.jonmega.com/modules.php?name=Downloads&d_op=viewdownload&cid=4 and Foood…
a couple of things you could try before a reinstall... run an optimise scene, on the scene the keeps crashing delete all your prefs and settings folders (should be in your My Documents) reset to defaults settings on everything I had this same problem before with a scene and it was my maya prefs folder that caused the…
actually, oniram showed me a cooltrick by using scanline with light tracer(default settings). under the render setup you set filter to catmul-rom and enable global supersampling with hammersley at 1.0 quality. then set you apply a white material to the high poly and boom, eliminates the wierd AO errors with floating…