After a very long month I finally completed the Simon Fuchs's course. It gave me a lot. I've never done any texturing, lightning or hard-surface in Zbrush. It also showed me how a game workflow looks like. This course is really 10/10 for me. Since this is new for me, I'm sure there will be some mistakes. Any C&C are very…
Hi all, I'm working on a Cygnar Trencher from the Warmachine universe. I'm planning the final in-game resolution model will be around 7500-8000 polygons. Here are some of the reference images I'm working from: And here is where I'm at so far on the high-poly: I still have some work to do on the high poly, (like the bedroll…
Hey guys, this is my first model that I have done completely on my own outside of school. This is the low poly version (the model was finished about 2 weeks ago; we just started learning Zbrush, so hopefully I can get a high poly made up!) that sits just under 6,200 polygons. I just UV' ed it and am planning on using 2, 4k…
Environment Artist magicHand86@gmail.com I would like to share my MFA Thesis. I have always had a keen interest in the design language from the early 1900s. Through my project, I wanted to appreciate the design from early 1900's by creating a writing room from the era. To put this scene in Unreal Engine, I created low…
Environment Artist magicHand86@gmail.com I would like to share my MFA Thesis. I have always had a keen interest in the design language from the early 1900s. Through my project, I wanted to appreciate the design from early 1900's by creating a writing room from the era. To put this scene in Unreal Engine, I created low…
I feel like this is a bit of a noob question, but here goes: I'm creating an HQ character model, I did it with polygon modeling but I have never rigged a character the character will have 4 different sets of clothing what I am wondering is, when is the best time to rig my character? I have the basic model done, do i do it…
Hey guys, This is a quick lighting practice for a very dramatic lighting composition. Rendered in UE4 with real-time dynamic lighting, no baking. Assets used : - Modular buildings by pure polygons, - Post Apocalyptic World by PolyPixel, - Landscape Auto Material from VEA Games - Ivy Assets from SilverTm - Destructible Cars…
Hello guys, lately I've been working on my hologram shader and I wanted to share the progress here for some feedback. I'm not sure if i should invest more time in it (I'm sure i can come up with something to make it cooler) or just move on do the rest of the scene. YT link: http://www.youtube.com/watch?v=d5hcK6itJfM…
I was trying to create a bow with a half sphere (polygon). I deleted half of the sphere and then duplicated that half sphere and resized it for the inner surface of the bow. Then I try to merge edge... here comes the odd part. It's merging them twisted and fliped in direction so few faces are crossing each other and…
I got a bit of a shock when My supervisor strongly encouraged me away from modeling and towards animation. As a result, I am applying for animation rather than generalist jobs any more. (Basically I am uneven with high polygon models, and a poor texture painter.) So without furhter ado, my Demo reel. 75Meg DivX encoded…