Thanks @Fansub for the tool. I've been using it from time to time and it's been great for my purposes. I do have a question / request if you have time... I'm working on an object export script and would love to apply FWN as part of that. I tried cannibalizing / working through some of the mel in your tool, but am yet to…
this actually looks more like a 3d arch previs than an actual hand-crafted scene. all your textures are just flat materials applied to very simple forms. there seems to be very little manipulation or artistry applied to them. take your wallpaper for example: it's the same pristine thing repeated everywhere. no stains,…
Unwrapping UVs are problematic enough for my students that I've created two Maya UV unwrapping tutorials on the topic: a Character UV tutorial and an Environment UV tutorial. When unwrapping in maya, you don't do it all in the uv editor. It is easier to select faces in the 3d viewport, and then apply mapping either in the…
Would be nice if it would work that easy. Short explanation of my process: 1. I create a pattern base mesh which I want to use for my pattern, let's say a ring from a chainmail 2. I do the UVs for the base mesh 3. I import the base mesh into zBrush and make it a Nanomesh 4. Next I create plane to apply my nanomesh onto it…
Thanks, i tried baking the holes onto the low poly but for some reason when i applied it to my asset in UE4 the holes looked liked this I will be honest i am so new to this is do not know what you mean my supporting edges :\ i am sorry! but the low quality was due to my lack of thinking i used the real work card and…
Hello Virtualinsomnia. What Atticusmars actually meant is you should rebuild that detail from scratch: -Make a cube -Apply two sub-d iterations to the cube -Freeze/apply the sub-d modifier (or how it is called in your 3d app). You must get a polygonal object Now you have a sphere which is all quads, omogeneous in…
There's a nice-looking solution I've seen used where you render out the interior of the room that'll be behind your glass plane, then apply a strong parallax map to it, which pushes it in and gives it a believable perspective distortion when you walk/move past it. Especially nice when you apply a good reflection map to the…
[EDIT: i'm replying to OP not slipsus] I wouldn't do it that way EXCEPT if A) he actually introduced himself as a producer B) told you to send your info and C) you actually have a decent portfolio that won't embarass him when he shows it to other potential hiring gatekeepers...like real artists. It's imposing if you do…
There are a lot of different ways to approach it. You can use a photograph of leather and create a mask from it, then use that to mask the Ztool and use deformation modifiers or brushes on the masked elements. Or, just use Zbrush for the larger details. I assume this is getting baked out? If so, you can apply a…
Damn! No Maya 2011 version. Pior are you telling me that there is a way in Maya to freeze or set the ratio before starting the UV unwrapping process? For example say I have 10 object in my scene. If I combine them all temporarily and apply Automatic UV mapping then the UV texture image squares appear all same size on all…