Oh such a shame your doing the modeling as well :p It looks awesome, you got a real clean drawing style.. Getting back in my cave to start practice drawing more
Other human I'm working on to practice clothes and props, as well as the more human proportions that a lot of miniature companies use now. The concept is also by Eric Belisle (noticing a pattern here?)
I think it would be a great challenge to do it without alphas or depth in the bottle. If you're practicing hand painting, it seems logical, plus I love the look of the potion collection reference.
English, Norwegian/Swedish/Danish(they're practically the same), very basic French and Chinese. I can kinda decrypt finnish and icelandic if I stare at a block of text long enough.
Never, updating the content is biggest problem and rewarding. Designing from ground is painful but that is a rewarding challenge for Game Design practice. Nothing pre-rendered, all REAL-TIME in Unreal Engine.
They still haven't said no and practically said yes, but it certainly won't launch on PC. I still feel like the designs were made to appeal to ladies more than anything :P
that is a neat deer haha for the salarian i can see now, nothing wrong with a quick practice . cool doge concept its going to be nice to see the translation to 3d keep it up!
Hah CaptainSwing :) You win best answer. But he did say he wanted to practice hard surface sculpting in zbrush, and well, dynamesh is something to definitely look it inside Z :)
quick question, is posting here proof of the work being yours? cos i dont have a portfolio, but wouldnt mind posting a high poly up for people to practice retopo and baking.
It can be a good practice to open the mouth and close the eyes slightly. That way you avoid deep creases around the mouth and "dirty eyelids". Morph targets/blend shapes can help with that.