You'd almost have to put a lattice modifier on the whole structure and warp it to the target painting. Love your choice of environments. When I'm in that swamp level of Left 4 Dead 2, I always stop and look at the scenery.*
https://coronarenderer.freshdesk.com/support/home Try searching for rounded corners and texture baking. They seem to say the projection modifier doesnt work at the moment, but from the work I've done I was still able to bake. Not sure what the deal is there.
Awww, works fine, thank you very much! So, you save my day! :D (But if somebody use reset Xfrom modifier or something, firt cap the border and detach as separated object - if want work on it later).
That's not going to work for what I'm trying to do. I'd like to modify the position map after its been baked. I'm thinking that the best approach if there isn't a built in function would be to make a custom pixel processor node.
Sorry, I'm not aware of any as I would never really use camera mapping in my workflow. WSM modifiers cannot be overridden. That's why they always stay on top of the stack, so I wouldn't have thought so.
This is a common problem with MR rendering AO maps I get, the solution used is to put a push modifier on your lowpoly and shrink it so that the lowpoly is just barely inside the highpoly. This is only for your AO, not normal maps, etc.
I wonder if anyone's ever modified JC2 on PC for MP, or at the very least made the enemy jets chase you down. Lord knows I wanted so bad to recreate some Top Gun scenes. :D
Did you try Reset Xform, collapse to Editable Poly, and add an Edit Normals modifier? You could also try this. Make a box primitive, convert to Editable Poly, attach your tree, delete the box element.
OK, nevermind, my bad, nothing to see here. Max wasn't exporting my stacked modifiers which had the cage and support loops in them to Xnormal, so it was baking a mesh without the bell and whistles. Cheers and sorry.
I have baked the tubes and brackets in a different meshes: Besides, I increased the antialias to 8x8 and the bolts look better now without modify the high poly model (just in the brackets, I need to do the same with the tubes).