I guess, given the restrictions, and if they're not explicitly telling you, hopefully you also understand from this excercise that silhouette is one of the most important things that game art must nail consistently, even if it's a weapon. Only add polys if it contributes to the silhouette. Also, define handpainting. Like…
Thank you for the reply and wow I would just like to say you are one of my character artist heroes. May I just ask could you elaborate on "defining the outer edge of things" I'm not too sure what you mean buy that exactly. Anyway thank you for the reply. Thank you so much :)
Really interesting idea, like it a lot. I'd try and add some sharpness to some your edges, quite a lot of the environment is blurring together. Whip out the lasso tool or something and get defining those edges. Something I'm guilty of myself at times. More so on the inside shot then outside as I can appreciate the…
Math is a good tool for not only discovering/altering reality, but mental growth. However, only certain levels are needed for certain jobs in the games industry and there's not a blanket "need for math" as that's very loosely defined. An artist using Maya needs to just know simple arithmetic, whereas a low-level…
Stevston +1 I would also suggest to define the muscles a bit more, especially on the torso. Well it's maybe a bit late if you don't want to start over from the sculpt ^^. Also, if you don't do a specific texture for the head, you should at least scale the UV's to give it more definition. just think about it next time.
try hitting the brick seperations with some cracks as well, before you do those specific cracks, you should define the different levels of the bricks, put some value variations with big shapes, then go in with the detailed cracks. I was having lag issues with my pen but i tried to paint what I am trying to say.
Motion Builder is really good at this. Once you get the rig characterized (define what is an arm, what is a spine ect) then its super easy to transfer motions back and forth between rigs of different shapes, sizes and even bone counts. What you did works but there are times when the proportional issues will become too much…
Thanks parallel Well I think using cryengine will define visual stuffs way better than Unity3d so I decided to go with CE. And yes it's post apocalyptic maybe some moderator can change the topic name later as I progress. It's still in veryyyy early stages I will try to put lots of details :D
Setting aside the wrong forum section and how bad your way of asking is, what you ask is really big. If I took the time to come up with something good and unique, I would definately NOT just give it to you. Especially for free. Unique ideas are unique for a reason. You are basically asking for people to step on, to…
You've got all that wonderful panel work... but why didn't you spare some polys to help define those panels? Most of those panels you have look painted on, and that's because they are just painted on. Even if the concept seemed relatively flat, you'll want to push it in 3D, just to avoid that look of details only being…