I may be wrong here (i am still a student) but looking at your high poly i see a lot... a LOT of unneeded edges. Just because it is "high poly" dosnt mean you just add polys everywhere with no effect. But you also dont want N-gons... You may find it more fee-sable to use floating geometry with this rather than try and use…
Is that really the requirement for a game to be considered made by Valve developers? Take Portal-Portal 2 for example, it was a project created by Digipen students under a different name and a different theme. Valve hired the team of, I think 8 and then worked alongside them to come up with Portal. With Portal 2, the…
thank you so much @Joao Sapiro Ive improved over the year and have had a lot fun working in Maya and across engines using substance painter and Photoshop understanding mapping its been a very good 2016 and im ready this year to land work and show the industry what im made off this will be the year i push above an beyond my…
I don't think it can hurt, especially if it's free. I'm in my 3rd year now of a game art program, and I generally feel that the classes themselves have been a waste of time and money. The problem I guess is that the classes move at the pace of the dumbest student, so unless that happens to be you, you end up getting bored…
Either Maya or 3Dsmax should be fine I think. I'm sure I've seen a lot of people arguing either one has better/worse modelling/animation/rigging but it really is more preference. I'd also add Zbrush onto that list if they have a student license available. Though I'd only start tackling that once you're comfortable with…
Yikes man... I won't talk about the tutorial deal, but I think that first and foremost you really just need to go back to basics. Take a single prop and really go back to taking things step by step. Starting with modeling efficiently, then defining your materials and matching examples from life. Don't get discouraged here…
same thoughts here, the environment looks amazing. I like the way the ground texture is handled. nice detail but not too much. And a lot of places for great compositions. Sorry to say this but the animations and storytelling hurt the overall impression quite a bit. I hope you can go back and do a clean video of the…
If you're still looking for portfolio work my team of 30+ USC Games students are looking to expand our external art team for our horror game, ICU. It's players survive varying arenas including dark forests and darker carnivals while being chased by monsters as part of a dystopian gameshow so as environment artists I think…
Sorry for the late response! I should have updated this post because I figured out the issue that same night. Maya LT has a polygon limit for exports but Maya 2017 does not. I have the student version of both so I just imported them both into Maya 2017 and exported after freezing transforms. The meshes did line up…
The last time i visited a studio i was surprised, almost a 40% of the workers were women. that without counting the other women that generally works in the administrative/H.R. departments. Things are not like they paint it there. There are plenty of studios full of ladies :) . It's not good to generalize... btw it's…