Greetings,I am trying to model this geographic region by importing a vector file (.EPS) into Maya, but I cannot figure out how to do it. After importing the vector lines in Maya, I tried to convert them to NURBS curves to convert them into polygons but the result is a mess. What would be the most efficient way to do this…
Hi Polycount. I haven't posted here in over 4 years. So I figured it's about time I posted something. Here is an alligator turtle creature I've been working on. Mainly wanted to challenge myself with a detailed zbrush character and also to get up to speed with substance painter. The model has 23,254 polygons. Sculpted in…
Hello everyone. The loading time of Zbrush is 5+ minutes everytime I load up my Zbrush save. It has 18m polygons in total. I know it's a lot, but I have a very good computer that from my knowledge, SHOULD be able to load it faster. It's annoying that I have to wait for so long everytime I open it up :( I have an i7 3770k…
Hey Guys, I just found some sites specialized about 3d body scans "characters" The "models" are looking really cool and realstic but i'm wondering if there is any way to use such a 3d scan for video games? The characters are usually High Poly, zbrush, obj or max files.... Would it be possible to create a lower poly version…
Every time I use a Boolean to cut a hole in a mesh with a beveled edge it destroys my polygon mesh leaving tears at all the corners, and at two of the edges. I searched all over the google to try to find a way to prevent tears when using Booleans but it seems impossible from what I have read. So is there is a better way to…
Disclaimer is that I am working on this as a contractor. Art is alpha. Reason I'm posting is because I think it's a fantastic article with some interesting elements. Polygons deserves some credit for doing long form journalism in this day and age, and especially in games. Article is very interesting, and Michael deserves…
So I took the advice of others and started with something easier to help me learn texture mapping. The result was this 1024 x 512 texture and 80 polygons crate. Here is the finished texture. Earlier, I did a much worse paint job which I immediately scrapped (ewwww). I followed the tutorials found in the polycount wiki to…
Hi all, i just finished my new and very first DemoReel, part of my school final course proyect. I have learning a lot of polygon modeling as well as rigging and skinning techniques doing the characters. Also i´ve learned some Video editing doing the final video editing for the reel. Please do your critiques, all are…
Hello, I have a problem with making loop selections in Maya. It usually makes the first loop as I want it - e.g. horizontally. However, when I pick the next two polygons it will always make a vertical selection and go up and down instead sideways. So how can I avoid Maya from selecting loops in a "cross" fashion? I can't…
Hello, this is my first post in this forum :) I'm modeling a M4 weapon and this is the lower receiver part with high poly, (I have to finish to model the inside of the top circular shape.) There are interior parts where I have triangles that I don't know if it is going to give me problems to the render and texture process.…