OK, let's go through this: The CAF File is an animation, not a rig! CAF is the abbreviation for Crytek Animation File. What you need first is a CHR file (a Character) which contains a Skinned Mesh and a Skeleton. Once you have the CHR file you create a chrparams file (basically a definition file for the character's…
seriously i dont play dingle player games. ever. but somehow i ended up playing dragon age 1 since a friend of mine told me every day how awesome it is and that i really have to play it. and it was really awesome i even played it until the end in the past i played some single player games but couldnt bother to finish them,…
its a shame that youre not going to do this proper and build a high poly to bake from. Right now you're 80% to what it should really look like and not sure how your going to get some of the shapes in your normal map by painting. Not sure what version your going off.. the concept or the actual game sprite? Personally the…
Hey there, glad to see you posting work, and I am glad that my tutorial helped you. The overall look is very nice and clean. He has a good dynamic despite being so plain. I think his face is looking really nice, but his clothes are looking very monochromatic. Were they painted in true color? It doesn't quite look like they…
[ QUOTE ] There's absolutely no reason why they didn't make an XP version apart from the obvious. Lame [/ QUOTE ] Meh? Read up on it, Daz It's part of Vista's "Games for Windows" system. Halo2 on Vista has extra content & achievements, which contribute to your XboxLive account. For those who cherish the points, that's more…
Hi im new to this and this is the first time i am rigging something. and so far the only bones that work are the barrel and the whole weapon bone. i had already made sure prior to this to separate every item that i will be moving to the vertices thingy and named it right. (im sorry if i named the gun parts wrong) Please…
If that is a PS1 era gif of resident evil 2 or what ever, then there is probably no blend weights at all and the body parts are separately segmented parts that are weighted totally to a single bone. Hard to tell from that gif. But games like morrowind and FFVII did similar. Basically kill any blend weights, and weight each…
I love Banderlog's concepts. lots of cool stuff on there. Pretty good job here. It's feeling a little too consistent to me. I want to see some parts damaged and some parts a little less detailed on the wood. Also some color variation. I think you're missing the inner part of those wood supports on the base.
I think the middle part of the phone where you press buttons (actually I doubt this is a real vintage phone. Since it has buttons instead of a rolling part and looks like there are functions buttons as well). Well I was saying that middle part doesn't look as a rectangle frame like you did but a cylindrical frame with a…
For the two parts in the middle I think that painting the default normal map blue over the parts in red should eliminate the problem. As for the outer parts, I think it's just how it's supposed to be, it's trying to make the edges of the object look a bit rounder which is what you're trying to achieve anyway. Doesn't…