Seems like all next gen shooters basically neglected, or made it a big hassle to drop new player models into the game without having to edit text files write shaders hack the FE or some other malarkey. Any reason why pipelines and workflows seem to be getting worse for the mod community when it comes to getting a new model…
We have a bunch here. They're free as long as you provide attribution, see text. http://wiki.polycount.com/wiki/BaseMesh They're pretty easy to make yourself, once you have a few to study. And it's a good habit to get into... learning how things are made. Once you make one, you can reuse it every time. I'll bet none of…
[ QUOTE ] Maybe he won't be such a tightwad if he manages to land that contract, maybe he will relax... I doubt it. You could always resort to office warfare and destroy him a piece at a time. It works best if everyone is in on it and can cover for each other as well as assist in the pulling off. Things like: 1) If he uses…
Hope this helps, this is my second go at tree flora: These are very preliminary shots and a lot of the leaves could be better rotated and placed, but these shots might actually be more effective in showing how the leaves help fill out the trees. You can compare the flushed out areas with the unfinished ones and see you…
I doubt that knee will hold up. The other joints are questionable but definitely with some work would deform much better. Games work in tris, there's nothing wrong with your final game ready model having tris. This all quad workflow should only be for sculpting and your own sanity durring modeling. When it comes to rigging…
The best way to explain what max script offers is to troll around www.scriptspot.com and check out all the stuff people have done over years with MaxScript. After seeing what other people have done with it and how handy their scripts have been I decided to dabble in it myself and see if I could automate some very long…
hahah yea exactly. if you are buying cod in the first place you know what you are getting. anyone who drops the 60 bucks and expects something new and revolutionary when there are tons of reviews out there saying its more of the same with minor changes but still fun, then proceeds to whine about it is an idiot. If they…
Holy cow! I was not expecting so much interest and support. Thanks so much guys! First and foremost, I want to quickly explain the big lack of interesting shapes/silhouettes with this block in. Since I do not have a direct concept for this environment, I use this primitive block in to quickly get an idea of how I'm going…
One thing that’s worked well here is to start a new Topic and post your work in progress, with frequent updates as you go along. Ask for feedback. But keep going whether you get any or not. Be a force of nature! Kick ass and chew gum! You got this.
If you google "shader outline" you'll get several results. I'm surprised you didn't try this. The fifth result I get from that search is shaders - How can I draw outlines around 3D models ... which describes pretty clearly how it can be done. If some of the terms and workflow are a bit foreign, I suggest reading an…