you can create a second set of uvs that don't tile and bake the lighting to that uv set. in 3dsmax, use a new unwrap uvw modifier and change the map channel to 2. create a new set of uvs that don't have any overlapping or tiling. create a lightmap using render to texture and tell it to use map channel 2. when you want to…
Sorry, I should of stated that I was using 3dsmax. When creating the roads should I give them thickness? If I used planes the terrain would cause overlapping faces right? Also I tried it you way and it works amazingly. Im just worried how I am going to texture it. Seems like its going to have to have its own texture sheet.…
incorporated the icon and macroscript technique into my TexTools release (your code was a nice help to figure stuff out with the icons): http://boards.polycount.net/showpost.php?p=991290&postcount=472 I changed the icon though and added a command to refresh the icon cache in 3dsmax (on the installation), otherwise you…
I think people sell zBrush's navigation way short. Its detection of silhouette vs negative-space clicks is ridiculously useful. For comparison, zBrush is the only program where I can have the two buttons on my wacom pen actually do something. In all the other ones, like 3dsmax, I have to have those buttons bound to middle…
LOW POLY DONE!!! So, here is my first mock up with the new throne design. and a close up Modelling: 3DsMax Engine: Unity 4 there is only point lights and one directional light, and screenshot in real time. no baked lightmap yet. No textures, only the model with white material. Somehow Unreal Engine is crashing all the…
Mr Adam Brome. We here at Dwsdqwdq Studios in Botswana, Africa, are strongly offended by your suggestions that our copies of the "Paradox 3dsmax 8" software are of the pirated nature and would like to ask you if you are willing to give us your account number so we can transfer 600million us dollars to our exiled king…
the zbrush info site is very helpful, i've learned a bit from it. new questions: is there any way to make your masked selection invisible? i've found that working on a very large creature is a real pain in the ass, as i can't rotate directly around a specific part of the mesh at all times (i have come to hate the zbrush…
Sectaur; Thanks, that'd be appreciated. I haven't litened to the original Krang as a matter of fact. Only the Swedish version. KeR; thanks Zergxes; He's being rendered in 3dsmax 8 along with Vray. I guess native Max animation would be the best; but anything that works really. ironbearxl; Thanks, still missing something to…
sounds like it can be coded easily. something that takes the many small images as input and puts them together as one big. dont have 3dsmax at hand, but I think maxscript might be even sufficient to copy paste pixel rectangles. other than that scripting languages or other image kits should work. it sounds so generic and…
As far as I know, there isn't a way to ignore objects that are behind other objects... You probably set your gizmo to Screen or view? Set it "World" and it will remain constant to the world axis. This is one area 3dsmax is kind of confusing but once you figure out its pivot system it quickly becomes invaluable like the…