Finally! We are extremely happy to announce to you our next video game art challenge here at Polycount: the Escape In many ways this challenge will be an experiment for us; Usually we have very tight-knit rules & specifications for our contests and a very specific theme. This time around we wanted to offer you guys a…
The main idea of solution is to create second UV set where UV islands' borders are the hard edges of the mesh (via Unfold). Then we export the mesh to two OBJs with different UV sets. In max - first we process the mesh with unfolded UVs - via TexTools' "Smoothing Groups from UV" algorithm (i've ripped a part of it into…
Here's how I do it when I can't find my MAX dvd: I've deleted any faces at the top and bottom of the cylinder - Planar map the trunk (try z-axis) - Select an edgeloop along the length of the trunk - In the UV window, click the cut/separate UV button ignore the other buttons and my child-like writing for now - With the…
Your work looks nice Lupus, but the website is lacking. You should look into changing all your fonts, the header font and "thumbnail" fonts are far too gritty and hard to understand. Find a simple looking font that's easier to read. Your contact fonts and toolbar fonts look simply like Andy Serif from Word and some…
Generally, the approach with AO will depend on how good the lighting systems are in your engine or target renderer. * AO should be typically applied with a secondary texture and not baked into albedo (or other maps). This allows the engine to multiply the AO on ambient or indirect lighting pass only. AO should not multiply…
I've been collecting these for a few years now. Many came from a similar CG Society thread. I've edited some, left some as found, and hope I'm not repeating too many. When saving a file pressing the + sign will add a number increment next to it (e.g. normal.max will be normal01.max). Press the "i" key to re-center the view…
I just remember that I've never posted these old works (for Telltale, Microsoft, Gamevil, etc.) despite games released years ago, so I will post a few of them that I could collect screenshots from the net. [2017] KREE male armor that I've done at Virtuos-Sparx for Telltale Games. Sculpted everything except helmet and…
Overall I think the portfolio looks pretty solid, but it could be improved a bit. First thing I'd change would be to strip out lightbox as it slows browsing down, but a lot of people seem to swear by it so I guess that's just my opinion. The render engine is called Marmoset Toolbag, Marmoset is the company behind it. Might…
Radio: Good modelling and attention to wear & tear but the render is really holding it back. Try using Marmoset Toolbag for presenting game assets. Make sure to show your texture maps. Stairwell: In your description you repeatedly mention the assets you haven't done. Either finish them or remove the piece. The wall…
Selt taught artist here. The big thing about learning any sort of skill is that it takes time... alot of time. And I really feel for those who try to self teach while holding a job, like you. It took me 2 years to get up to a hireable level and I was lucky enough to live with my parents back then, so I was able to devote…