So i've always been impressed with the characters that Aleksi Briclot created for Magic The Gathering called planeswalkers. I used to play magic and so i don't know if that had something to do with it, but now is my 3d tribute to the first of those characters. Chandra Nalaar here is the description of her from the website.…
Hey guys, working on this sample art test i was able to download from a local studio. Here are the instructions: "As an environmental artist you will sometimes have a limited amount of reference material for an asset that needs to be created. This tall structure is an example of something that has a high level of…
Hi all! I was wondering if anyone could give me any advice or pointers to my number 1 problem at the moment; I'm currently wrapping up the end of my second year at uni with only a couple of projects to go until summer, However.. shortcut to the juicy part: I'm a bit stuck to what role I want to focus on for the majority of…
Thanks for the advice @pior (It's really good advice!), but the problem isn't that I can't do (or haven't already done) the work for what I'm asking -- it's that I want to find a better way than how I've already been doing it -- and for that, yes, I am asking for help. The whole point of this thread was to ask for advice…
Dead Space Pod Bay Here's a dirty test render of a project I'm working on for school: This is based on a concept from Dead Space (1st game), a pod bay which appears before the captain's cabin in the bridge area. Rendered in Vray. Trying to get the mood/lighting, hiding all the models and textures well enough while still…
No. the inconsistencies are in your mind only. 1. it is not about quantity of details but quality of details. your characters dont have to be more detailed than they are already. they just need polish so you dont have the errors as i mentioned above. 2. you were offered a test to see if you can do better than what you have…
Are you actually going for only a low poly model or also high poly baked down on low poly? And do you plan to use ZBrush? I am asking because I see hard surface techniques that actually are going to make it pretty tough to get a natural organic feeling in it. Also for low poly they increase the poly count, without being…
You'll have the same structural problems. If you feel modelling in maya suits you better, by all means do learn that. However; that will not necessarily fix the problems you're having. I find it easier to tell what the hell I'm doing when I can freely manipulate a mesh like I can in Zbrush, while polymodelling I feel like…
Not at all sure what PolyBend is talking about. Max has absolutely great native unwrapping tools. Especially with their unfold3d LSCM stuff. Your mesh looks simple enough that some simple flattening and stitching could get it unwrapped fine. From what I gather you're trying to do this when you should be doing something…
What's your ref for these? First off I think the skin looks great! The rest off your materials are pretty much all over the place. I get that the red thing is cloth, but that's just cause of the folds. It's fairly shinny all over. Add detail normal for fibers if it's nylon or work more with the fuzzy settings if it's…