It looks like the functionality is fine, but visually its not so well. Choose another font, you are not in Lord of the rings. Get something sans serif if you do not know which serifs convey which mood. Remake your logo, also take care of the spacing. Experiment with colors and that bar you have. All this sepia tone -…
Great work. Sejuani looks so awesome! The tiger looking great too. Especially I really love it's foreleg calf and elbow(?). It really feels like a wolf or dog. One small thing. It looks like the head is a little bit big for a tiger. It feels like the Warg from Lord of Ring. I'm not sure if it is the direction you want, but…
There really is no one right answer. What studios are looking for is going to be different at each place. Overall, what was said above rings true, shoot for Quality over Quantity. If you are trying to make large environments just for the sake of making them large...you are doing it wrong. Another thing to keep in…
Mmh thats not entirely true The picture without IBL shows it pretty well If you look at those rounded ring shapes, it could be some sort of clay pot aswell. There is no edge definition on the asset, and defining the edges (drybrushing) is the most difficult and important part of texturing. Now with ibl and super shaders,…
My thoughs: if you create a UV map AFTER adding in supporting edges, than that will negatively affect opperations like relax. and consequently when you remove the edges, you'll be left with a sub-par UV map that will be stretched. if you add in the supporting edges AFTER UV mapping than you would have to use ring connect…
Nice work, Yuri! I agree with the other guys - nose looks too glossy and upper lip shouldn't deform that much. I think the SSS looks fine how it is but the lips could use some more work. They look kinda waxy, maybe adjust one of the sub layers and prevent a bit more light penetrating them. Her left eye (right side of the…
I finished my first year of my 3D school Centre NAD a few weeks ago and I start my own project for this summer. As fan of Peter Jackson's movie, Lord of the ring, I'll modeling one character for video game, an Uruk-Hai! Head (wip) Face in Hi-res (suggestions before I make Typology and Texture are very welcome). [EDIT]More…
Shrike - Thanks for the feedback. It's not really a lrg mech gun, and more of a Gauss\coil\railgun thingy... somewhere in there. The first image I posted may be confusing since it's scaled larger than it actually is. This is supposed to be a unit that was taken from a test lab and modified to be held. It has been fitted…
@kanga Thank you! :) Hey everyone. I created a few assets which are a coffee mug, toolbox, and several papers on the table. I also adjusted the lighting to make it darker in the background behind the lamp. Then I added the bloom effect and increased the AO by the post-progress. The issue that I'm facing now is that I'm not…
Suprised nobody mentioned this before.... In 3DS Max there are several tools that help you optimize, the main and most important one is if you select a loop and hit Ctrl + Backspace it deletes that edge and the vertices attached to it. Other handy tools are located in the Graphite Modeling Tools ribbon interface the two i…