If you can find it there's a GDC talk from a few years ago about the crowd from planet coaster where they use similar techniques. Gnoop, in this context a texture is simply a structure for holding data that the GPU can access in a very efficient way, there's not really any difference between a 4channel 512pixel square…
Really good for your first time texturing, I assume the image of the far right is the bitmap? Can't really see the boundaries but I think you could have gotten a lot more resolution out of the UV space. Also, for something like this a 1024 is too big, 512 or even 256 would be better. Cylinder tip: If you aren't going to be…
Okie doke, another update. Today wasn't very productive sadly. I'm not too sure why Started modeling and texturing the lighthouse. Thoughts? Also, decided on a wood style I like. I'll do the same style of woodgrain everywhere And here's something I did in our environment modeling class while our teacher was showing us how…
Merry Christmas everyone! Urgaffel, you are definitely right. The features video looked very impressive where they showcased the weather effects. I've been trying to get a rough snow placement using destdepth but that only works on translucent objects. The plan now is to vertpaint different types of snow and then use…
Thanks, guys! The radio pieces aren't super high res. I think the max I used was 512 res. Boolean ops played a large part as well as masking and the clip curve. My main process was to make a shape that I needed to create a particular silhouette, and just slice into the primary dynameshed object. I have yet to use ShadowBox…
So, I'm hoping to finally return to this project within the next month. I've been focusing on finishing all the work on my site; and this project is the one people seem to love the most. My biggest hurdle is that I have no idea how to go about texturing the damned thing. I was hoping folks could give me some tips? What I'm…
I worked 2 contract gigs at a junior level. First one was for Sony Bend-$15 an hour. Considering the location that wasn't too bad. Not great, but livable and able to have some fun. 2010-2011 Second Job-WB Games Turbine in Boston. Same rate-looking back I should have said no but I was younger and unemployed so naturally I…
HA had the same idea's Bonkahe cool. Anyways It should be a real envi not just a big asset like Obscura says And Sorry Cdeniz but that picture is maybe not the best for noobs Anyway I was thinking about temples, so we could practice some stone stuff. since we did metal last some ideas http://cghub.com/images/view/21288/ by…
These are some links I've found very helpful when discussing PBR theory. They all cover slightly different things, and some (especially the articles by Sebastian Legarde) are more in-depth than others. https://seblagarde.wordpress.com/2011/08/17/feeding-a-physical-based-lighting-mode/…
Each set of nvidia cards is grouped by the first number. (They were indeed numbered by thousands back in the day, and they've been on hundreds for quite a while now. That said, I believe the integrated mobile cards are still numbered in the thousands.) The problem in using that as a guideline as to how 'good' the card is,…