I think you should be asking yourself what your target polycount is. What's your favourite racing game? Pick your favourite and then find out as much as you can about the their polycounts and map sizes. Next gen cars are clocking anywhere from 30-120k polies right now. But then again such a model takes 4-6weeks for an…
Thermidor: Thanks... yes the industry does seem to move quick. I had some trouble with the handle of the pump, its very angled so he has to hold it an a wierd angle. The shotgun could appear to be to small i'll have to get some real measurments and make sure its not. CGPhil: Sharpness I can do... i'm so tired of working on…
So there are various types of alembic imports in Unreal. You can set it in the import dialogue. From the single material outcome, I assume you used geometry cache. You can try "skeletal mesh" type, and it will still work fine. It creates morph targets (blend shapes) from the deformations, so the animation still looks as it…
@Alex Javor I'm got firm suspicions that although this line of personality research may be new to games, it isn't in other industries. It's marketing and target audience research. Is marketing itself ethical? At what point does marketing stop being a form of persuasion and become a form of manipulation to buy (with money…
facebook ads targeting people who like unreal and gamedev, useful youtube content that shows your products in action/product trailers. basically pay for advertising or create content people want to engage with ala content marketing. But paid advertising is where its at when you want to scale, and you have to think of it as…
I'm not an environment guy but this looks pretty good to me! My screen rez is 1680 x 1050 and the images fall outside that which means I have to scroll, something I think people dont like to do, but I dont know what the most popular screen sizes are for your target audience. The images load slow here and I have a pretty…
Hey guys ! Long time no see, recently i was digging through some old projects and stumbled upon this and though it might be a good ideea to finnish it. High poly is not exactly done, since i want to take it into zbrush and detail it some more - scratches, dents and such. I've also attached some sketches i made and the…
Haven't had as much time to devote to this project the past few days. Going on vacation tomorrow, so I've had to tie up loose ends at work, pack, plan etc. But I did manage to get the rest of the trims sculpted out. I had hoped to get them baked before leaving, but I've only just started unwrapping the target meshes so…
While it won't make him happy, there are plenty of ways to preserve what he has already done and update the mesh. Source: Am animator, I deal with this all the time, it's not an issue. Make sure the meshes are in the same pose, bind the new mesh to the same bones and copy skin weights from the old mesh. Delete the old…
Yes. Thats why I said lightmass would benefit from it. You can even do distributed rendering, and from what I know you can use any amount of threads or cores. I had experience of using up to 8 computers for rendering lightmaps through lightmass, although it definitely allows more, maybe unlimited. I'm not sure about that..…