Hey guys, I manage a modification for the Source engine called International Online Soccer: Source (www.iosoccer.com). The game is gearing up for it's version 2 release, which is set to be a huge overhaul of the game, to bring the game to a new audience and expand on its existing playerbase. The game is a third person…
A WIP for Blizzard's student character contest. It'a a rat/mole humanoid giant. I still have to give him armor and a weapon, plus add fur to some parts of his body. Critiques would be really appreciated! [/IMG]
Hi Polycount! I'm working on a character. My goal is to create an ancient beast warrior. Powerful but good-natured. I just finished the high poly and would love to hear some critique before moving on to retopology. Thanks in advance :)
I really like brinks style and i want to work for stylized games as a character artist. So, I decided sculpting a face from a brink concept and eventually using it as a practice piece for retoppo as well would be a good idea
Hello guys, this is the final result of a project I was working on during the great workshop with Danilo Athayde in Melies School, São Paulo. It's a realtime 3D character based on a Daeho Cha's concept art. - All renders from Marmoset 2.
Hi, I'm looking for someone who can create a 3d female character model, possibly export it in photoshop for a nice ad to spread on the web. Please email robstudiodesire@gmail.com with any inquiries. This is a non-paid position. Great for portfolio.
Hello to all, this is my first post on Polycount and definitely not my last. This is my first full character model, I plan on importing her in to Mudbox and sculpting more detail. I will be posting my WIP so I'm hoping to get opinions thus far and critics. Here is my WIP base mesh
Hey guys, here is my second hobo character. I have a problem with head, I don't do black man before and I have a problem with a base shape...doesnt look fine I need average face about 40 years old. Maybe someone could give me advice
Hello! Thank you for visiting my thread :) I am currently working on designing a character who is a Viking female Jarl (ruler). The outfit is ceremonial attire, meaning it is reserved for special occasions. C&C is always welcome! I'm trying to go for a balance between historical accuracy and practicality, as well as a…
Looks like I done here here is artstation page with different renders https://www.artstation.com/artwork/RgE3v Hello )) I try to do alcoholic hobo character So here is basic forms and then I split it by parts for details he must be king of alcoholic hobos I'll appreciate critiques Thank you