Thanks! @9thKnight So i did a basic material blockout in substance painter 2. Don't let this look fool you though, it's gonna look a "whole lot" different when i combine the output maps (albedo, ambient occlusion, curvature, roughness etc.) with different blending modes in Photoshop. All in all i'll give the whole thing a…
Box looks okay, but the red might be a bit to much, if you are going for a bit of a worn one/scuffed, it's probably a bit older, might have discolored a bit. And maybe a bit of a deeper red with some discoloration towards the pinks/purples. yours seems a bit to "orange".…
Its not just sleep, i think an important factor when it comes to quality of life is the amount of thinking you do. Do you think too much? Can you turn it off? Is your monkey brain talking to you without pause? Can you just sit still and be without getting restless? If you can't turn off your brain you might have an…
Fist off a big thanks to everyone who has been helping me out in the Google+ hang outs. There are so many of you but the ones that come to mind fist are Ben/polygoblin Andy/metalliandy, Donavon Young, Darren Horrocks, Steve Warnke, etc the list goes on. Thanks for all the help and tips, Here only for now I'm calling him…
This turned out awesome, man! You really nailed the concept and overall quality is on a very high level. Head tilt in variant 1 definitely conveys better emotion A couple points I think might help: 1. Mood lighting with green lights may benefit from changing the color of one of the light sources to offset the color scheme.…
At the risk of derailing - there's a reason I keep hearing everyone say not to get into game art unless you _love_ doing it. Unless you're a rockstar in the industry, pay will be okay at best, job security non-existent unless you work for Blizzard or 2/3 other companies that don't lay off with every cycle (even then it's…
hey, so I added all the stuff I managed. stupid sinus infection slowes me down :/ Anyways since I have to send the application in tomorrow I am wrapping up. Do you guys think it looks finished enough ? I would love to make a blend texture for the ground but thats another day of work X_x thanks GED =) Carabiner, =D…
I'm sorry if I came off as overly rude in that post. In hindsight I shouldn't have made it. But I don't believe that your no-holds barred, UE4 is the absolute be-all end-all of every engine ever made attitude is conducive to being used as a source of advice, or discussion, and you've used it repeatedly throughout the…
Well let's do the math here. Assuming DXT1 as a basic texture format, normal map specific formats might be smaller as they're optimised for unit vectors. http://en.wikipedia.org/wiki/S3_Texture_Compression#DXT1 16 pixels per 64 bits of data. 512x512 / 16 * 64 / 8 = 131072 bytes. Let's add mipmaps. Total comes to about…
There is the yo-yo effect too. People starve themselves thin, empty all the fat cells and lose muscle mass (which is needed to burn fat and calories). Then end up filling it all back up very easily even with modest proportions because they lack the muscle to burn the calories. They gain it back plus a little, which means…