I seem to be having the same bug Shep was getting on Mac, I manage about 15 seconds of gameplay logging in, before the container window just disappears, no error message, it just disappears! :poly117: I'm on windows though, I perhaps need to downgrade to 32-bit Java? Anyone else had this?
Yes, scripts are Phyton based. You can create your own pie menues too but you need to get your hands dirty with form editor. You can also record and save your own macros, as well as custom cfg file that contains your own custom palette configuration.
I usually define it as followed: Texture: A single image file acting as a variable in a material. Such as an Albedo texture, which contains the colour variables. Material: A collection of texture passes which together make up a completed material. In a PBR system, usually a Material would require an Albedo, Normal,…
Zbrushworkshops has one dedicated to 'Sculpting Hard Surfaces, Armor and Repetitive Patterns', and another for 'Sculpting Realistic Skin & Scales' which might come in handy for dragons. http://eat3d.com/zbrush35_character looks like it might also contain a few elements that might help when doing fantasy characters (armor,…
Hay dude loving the updates and sorry for long reply. I think the main area of improvement are the textures that contain bricks and rocks. They could do with sculpting so you can bake the maps to play with tesselation or paralax occlusion that would really help these textures to pop. Also... throw this over to ue4 if…
Yea, you probably have a thread in pimping and previews, but I saw it here. Change or obscure that name on the container. Unless you got permission from Hanjinn for having in game. I had to make fake names/icons for items in our RC Car game. (Still love Belly Buster Burgers)
I don't think that just because there's one instance of a chest containing sets that we should assume that from now one no more single items will ever be in chests. This is most likely a one-off if not very rare case. I think one way or another there is not enough information to make a definite claim.
I'm using baked Lighting. So far the scene contains a Directional Light as the Sun and a Sky Light as well as a Post Processing Volume and a Sphere Reflection Capture. The problem is if I increase the strength of the Global illumination the darker parts of the scene get more visible but the other parts of the scene become…
No worries. More info can be found here in this IGN interview covering a few aspects of the game. Driveclub races contain 12 players per race but has other ways to interact with a larger pool of players with the challenge system. http://uk.ign.com/articles/2014/05/09/the-inside-track-on-driveclubs-delay
Hey MoP, why do you add information to the 3ds Max ini file? Wouldn't it be better to create your own ini file in the same folder containing the script? Functions for file creation and access are quite straightforward as those for direct ini fields manipulation. Anyway, thank you for the useful script!