Wow, I really like your work. The guy with the jetpack thing is probably my favorite. As for the portfolio, I don't think it really shows off the impressive work you've done - You may prefer scrolling but I know a lot of people that absolutely hate it. Also, when you first enter your portfolio there is a bunch of text…
So here's a progress update with the scene mockup I've been working on in MAX for the last few days. I abandoned the idea of matching the perspective of the concept pretty quickly because the concept has something like a 40 or 50 degree FOV going on. Accurately matching that perspective would have made the giant distant…
A stand alone demo build of The Ball is now available, operating on the very latest version of the Unreal Engine. Over the past few months we had been working with Epic Games on porting The Ball to the brand new UDK. That got released today. The Ball UDK Demo is one of the example games that showcase this new engine…
They weren't that good to me when I had my ipod. After wiping pretty much all of my music off my computer and the ipod itself, the battery started to go, and also I couldn't access about 20gb of my hdd., so I sent it back to get the battery replaced. I got a call a week later saying, ok thats £50 for the battery and it…
EDIT: Daew beat me to the punch with something with better explanations haha Hey, I like the rendering on your character, and the trees are nice, but... What is this? Why does it take up a good 30-40% of your image? It seems unnecessary. That percentage of the image would be better off used by your character or story/scene…
yea working on watch dogs 2 for san fran had a ton of leagal issues. most buildings if they are older than 40 years or something like that you can duplicate without fear of copyright infringement but some of the newer buildings that were or are now built we had to get a bit creative and alter a bit from the final design.…
This isn't correct. UV islands don't mean additional draw calls, but they do mean that the vertices are duplicated along the seam unless you use an unorthodox method for indexing vertices. You might also lose a bit of cache coherency on the GPU if you have too many UV islands, but you have to get to a point where you're…
just my $ 0,02 I'd STRONGLY suggest buying an intuos 3 + an extra grip pen in case your default one breaks and you can't get it anymore (intuos 3 accessories will be out of stock sooner or later) a) it's cheaper than i4 b) there's no dramatic technology difference between two (there're some driver bugs with intuos 3,…
It's not too bad. For instance for my wife's head I had 5 duplicates at about 8 million each, plus one with hdgeo somewhere around 32 mill. It can slow things down a bit, but really it's not that bad performance wise. The big hit comes from all the textures you bake out. After awhile you have 40-50 4096 or 8192 maps…
I've got a subscription to 3D World, and despite me being a huge advocate for digital magazines (iPad, Kindle etc) I love it. It's always got some decent articles and interviews in. I personally don't ever use the tutorials, but the features on the big projects going on in the 3D world are always an interesting read and it…