working up a basemesh for zbrush. yeah, I know there are tools already in there but one of my goals for this year is to get comfortable with some other 3d apps. A shout out to Ryan Kingslien - his book, his mesh. Problems with proportions etc - all mine.…
Actually i haven´t made any changes to the taken pictures. In wich programm do you stitch? I have used PT GUI and i think with this you will go good. The Tripod is an Manfrotto 055 X PRO B.…
MY FINAL SUBMISSION BACKGROUND STORY: Already as a child Jarii was enthusiastic about the apparatus her father created. She always dreamed of a companion made by her own hands. After a few years of hard work and research this saber-toothed tiger named “Clawdia” came to life. It should have a beautiful but still dangerous…
Hmm, i work at a mobile games company so I might be out of touch with today's console/desktop standards but what polycount would be reasonable and why? Currently it sits in at 1300 triangles which is already quite something in my opinion for such a simple prop but maybe I'm wrong.
Ok, I had an issue with my computer wich broke, so I couldn't get the whole things, I got stuck with a decimated model at 15k vertex or something like that and my new low poly wich is 1300 vertex. I tryed investigating some of what average normals mean, what UVs do and stuff to get my theory right but I can't handle it…
cool idea dude! was working on the exact thing, but didn't finished it (see image below). may I suggest you to possibly post it here? in case someone else would like to use it in the future: http://polycount.com/discussion/138341/the-great-3d-game-art-giveaway-thread#latest
CityStateEntertainment.com Here is another teaser from the CSE team. This emo looking guy was thought up by our newest member, Sandra Pavulaan. And she brings her bearded dragons, Aztec and Inca to work with her! He is is <1300 tris, and I have also uploaded the texture maps from the previous characters. And please don't…
not sure if its been mentioned before and sorry to chime in if it has, but the dispersion of triangles seems rather odd. while its nice that youve got your rounded shapes filled out up front, you've gone a bit heavy with them in areas they are not needed. http://dl.dropbox.com/u/13680846/tris.jpg aside from that its lookin…