Thanks, Aviary sounded promising but the original link I had pointed to a dead website. However, I had a horrible experience with every alterantive alley I have tried ( sans the graphic apps I already use and love ). Not that there were not promising bits and pieces. If I could not afford a new Photoshop upgrade I could…
It's a little more serious than just caveat emptor than some might think. The majority of these for-profit institutions cost a lot and they don't care if you have what it takes to make it in the field or even if they're teaching you what you need to know, just so long as you think that's what they're doing. They just know…
If I were just starting out with a mediocre folio and can travel abroad, I'd relocate to where the outsourcing studios are or where the satellite studios are of brand name fx houses. You won't believe the low the entry barrier for these places. And since they're busy with big contracts from the game corps you'll ramp up…
@ Super happy cow I've actually put a lot of thought into such things, with the primary rendering being deferred cramming as much information into as small a space as possible is very very important. @Maph Multi-Platform will be a later concern, for now we can't afford development consoles. Deferred rendering is the way…
Thanks nathdevlin. Good question, my PC is a little on the low end for ZB and I've always found the inserts and Dynamesh to be a fast way to crash, so Im using the original sketch done in ZB to replace sub-assemblies with a retopod version and then sculpting detail on, mostly using custom brushes made for the job. In some…
Fast paced means in this context that you die from two-three hits. Sure, that's more than standard UT but still way too fast. Mech combat in Battletech is rather slow paced because very few weapons can even destroy one armor section in one blast. You have enough time to follow a tactic and get an advantage in position, etc…
With Modo you can work with subdiv models very very fast, it's the fastest program to model with. That's the strongest point of the program, the perfomance in viewports is very good and you don't need a professional vga to work with a great detail amount of polygons (302 is slower than 301 in my machines, heavy slower).…
if i were you i'd stop to reflect a bit on what you're doing.. you're using full normal maps.. but only for very small details(scratches and bumpyness) you're missing out some really good uses for normal maps. the cart's wheels, diamond plating, slits in what would be the working area that street utility box is in essence…
The photoshop step is unavoidable because of the Grayscale TO RGB conversion. So well, create an action to do the flip, the conversion and the save and you got it. What you never must do is to flip the max inside max, i mean, putting the Tile to -1 into the bitmap. This will for sure give you headaches I do not use the…
Hey guys, I’m looking for any kind of feedback at this
point, but mainly on design at this stage. This is a lunch break project, so I get about an hour in
each weekday, I’m one week in and have the initial blockout in, but I’m still
iterating on design with paintovers and stuff. I made the concept from photobashing…