@valentin_baguirov :) Thanks man for your critique. I've saved your critique in my personal notes library for the dirt/ground material, as I'll continue to work on those fixes later down the line. Yeah, those bricks definitely need more details and shapes. I'm still trying to figure out adding details without going…
@Ashervisalis that's actually something I've been thinking about! When I make the fire I'm planning on having it be green so that should look pretty cool. And thank you! I'm excited to continue making fun little stuff to fill up the room. The room itself is definitely too dark so I'm gonna make it brighter and the god…
Sory for the late response and thx for the feedback. I worked on this character further but found out that my low polly and baking sucked really bad. It's clear to me that I really need to work on that. So I decide to shelve this character for now and continue working on something else. With that said I'm currently in a…
After a long time, I finally found some free time to continue working on this. Fleshed out the environment and lighting a bit more, I'm happy with how the atmosphere is coming together. I'm yet to work on VFX and particles. The scene will come together even more when the bubbles and caustics caused by the sinking of the…
HI ! Cool thread ! I would recommend you to do the face of an old person I found it really helpful and do the face of Dwayne Johnson ( beacause of the shape and all ) I did that yesterday, I had a really cool result and I learn a lot of things ! and i dont know if it's have been mentioned but Anatomy For Sculptors is a…
Ehi everyone! How are you? Hope fine I'm working on this character everyday, but it seems that it is not going in any direction, and now I'm feeling so lost and in crisis. Maybe I'm too much pessimistic but don't know if I will continue this, or start another one, or take my time doing more and more pratice sculpting…
--Update-- I've continued relighting the scene. Added in the chains holding up the platform. Textured the ornaments hanging from the platform. Textured the Gate. Added Crystals (need to mask out color). Ramped up the foliage to make it look more like it was partly submerged for a long time. Tested out different shots for…
Yeah +1 for Tim Simpson's articles, they're pretty much 18 carat printed gold : ) ...and if you're interested in continuing along the self taught pathway, I'd highly recommend recognised training libraries such as Gunroad, Udemy, 3DMotive and Pluralsight too source anatomy learning material plus other art pipeline…
Thanks for the feedback TerraBite. The textures were intended to be somewhat simplified in shading to simulate the more cartoonist style of the game, and the nice thing about mobile development is that everything is essentially a continuous work in progress so we may well be able to take more time on them later ;) . Thanks…
Saw some new screens on kotaku today and thought I should post them here incase someone missed them. I really like the art direction for this game and I hope they sell well enough on consoles to continue pushing polys wtih more games in the future. moar pics here…