UPDATE*** This is an update for all who are still looking to get your feet wet and get your hands dirty with some experience. We recently added a couple of people and are always looking for more. If you want to expand you knowledge on whatever it is you do then you are more than welcome to join our team. We are still…
Small update, weekend is going to be full work. My approach to textures is big shapes baked from hi-poly and most things smaller than that (especially those panels lines) I make in Photoshop and import the black and white heightmap to Substance Designer. Slap a Height/Normal blend node in there and it's all good. I'm going…
c5ly, thanks! Ha, it is covering it..I'll see what I can do about that. Sometimes i just don't think about that stuff and then it's work lost. samwoodart, glad to hear you're liking it. I already worked some on the shoulder pad textures, brows are next. Well spotted. I don't mind fixing these small things, that was the…
So I'm back with a little update: I took DWalker's advice and made the crotch more narrow. I might also slim her down a bit, but I actually like her being a bit chubby. I also extended the legs a little and started redoing the hands. I added a missing finger and will add an toe, since the 3 that I initially went for don't…
Given the amount of research and development going into it, I'm assuming it'll be a fair bit more than a beefed-up, more efficient UE3. They say they will reveal it later this year (with what I'm assuming will be a demo video), but the actual engine probably won't be in use for a good while after that (I'm guessing at…
Thanks Nizza_waaarg! hawken - Thank you! We're not sure how much we will add to updates, it mostly depends on how sales go at this point. We would love to have a good reason to add content :) I like your suggestions on more action in the background. I will keep this in mind when we decide what would go into our updates (if…
Autodesk no longer provides the educational version to the out of work professional. I guess that just makes me an ordinary run of the mill LOSER :poly138:. You will receive notice if you try to upgrade now with the updated requirements and you will have to email a request to continue as before and hope for approval. To…
@BIGTIMEMASTER Thanks for the feedback. The reference images were a big help. Thanks @Joopson Thanks for the information, it was very helpful. Update: I worked on the blade to hopefully make it look less like wood. I took away the shallow pitting and added deeper pitting. I rendered the blade with a metal material to…
hamzaa: thanks for your input! Yep, you are right about the wall, it still needs some grunging, which I will add. Totally right about the wire too, need to make it more interesting. Here is a quick update. I am working on the enviroment layout, blocking and modeling all the things. After christmas I will put it in UDK…
New update for the entire scene. Since the last post, I have been working on multiple small assets. The ladder, some metal rings on the wall, a dock cleat and also a small wood plank to place a bit everywhere. Also, the stairs, which I am not sure if I will keep them that way. The tiling looks a bit wrong and I don't know…