also a note, if you happen to have 2 verts welded to the same position in your uvs(that arent welded in 3d) you'll get incorrect shading on them. Thats probabbly what is up with that first image there. Also, make sure that where you have hard edges, your uvs are split as well. It seems like you have some seams on some of…
I've seen this happen a couple times with FBX as well. I can't tell you what exactly causes it, but I just do the usual hack-and-slash to get it to work. Use an Edit Poly modifier, then a UVWUnwrap over that, then collapse the stack. Try saving the object as a unique max file and then MERGE it into a new scene. Try…
[ QUOTE ] [ QUOTE ] I miss innovative weapon sets, i.e. take any build engine game for example, except anything before 1996 and anything during/after 1998. Yeah, what happened to the good ol days setting up sticky bombs, tripmines, and using scrolling inventory systems? [/ QUOTE ] um.. have you played HL2DM at all? quick…
The schematic thing works - just pop up a new schematic view, and all those objects show as ghosts. Just select them and hit the Delete key, and they are gone. For unused maps, I wrote a max script that clears the scene. This bit will kill EVERY material in the scene: fn kill_materials = ( max select all $.material =…
For game animation I prefer BiPed. Mostly because; - You can copy and paste poses, pieces of poses, tracks. Which means you can easily to pose to pose animation and its a snap to get a character back to root. - Import mo-cap data or bipeds animations to another biped - Mix biped files using motion mixer - With this handy…
I got so confused because a file you posted a few months ago was also just named help.max and it was still in my download folder. =) Anyway, there is nothing wrong with your setup. You need to set more keyframes, because if there is no keyframe it doesn't hold the pose correctly. Do this... * Turn on Autokey * Select all…
I can say I sometimes prefer to reconstruct height from photo contrary to spending hours of tweaking gradients and noises in SDesigner. But I need totally different tools than what Crasybump alike soft offer. Basically a mix of convenient selection and posterization tools to separate image features , some pattern…
Every goddamn week cool free plugins are coming out for Blender. Would you stop? Have mercy on us. We're simply people, who need to work, then want to go home and do some side-activities or spend time with family. And then you go and drop us this. When are we supposed to put time into this now, huh!? No seriously, jokes…
If you want to fix the topology you must merge the vertices that are very close to each other and connect the rest with other vertices so they form quads and when you hit "3" the mesh smooth well without any n-gons ( n-gons don't smooth well ). If you don't want to do it manually try using this 2 commands with the mesh…