First off, sorry if this has already been covered and solved before, I did a brief search on anything pertaining to symmetry in CAT system rigging/skinning, but couldn't find anything relevant! I'm starting to get into the "meaty bits" of skinning one of my characters (something I've been holding off for WAY too long!),…
Senior Software Engineer - Game Team https://jobs.lever.co/skydance/1493a018-7dca-4fe2-88a2-aec9269e0ffa At Skydance Interactive, we believe in pushing the boundaries of what is possible in interactive entertainment. Innovation in game design, technology and storytelling is the passion that drives our agile studio of…
Imho Blender has in general still the problem that there is always another tool around that does the job much better, faster or at all. And Blender does still too much things ass forward. The whole brush system is for example plain crazy. They made it rocket science to even use your own brushes. And throws you to death…
In the past week, I worked in Tara's side bag. I started blocking out the bigger shape to use as base in Marvelous Designer to construct the bag First did an auto group based on uvs and after that, I used the panel loops to give thickness to the bag inside Zbrush. ( going through Geometry> Edge Loop, Panel Loop) Adding…
You are right, 16bit image doesnt handle dynamic range but does it clip data like 8bit ? Apparently not, it's just not displayed the same way (which is on a 8bit screen at the end of the day anyway). I'm not sure i stand correct, but i get that 16bit displays the full range tonemapped to 8bit, while 32bit or raw displays…
You can set the slider to the max value and leave it there, while making changes with your texture maps if you don't want to fuss with the slider. The slider makes it more flexible, if say, you're loading content created for a different engine, or if you want to quickly see how more or less glossiness overall with your…
Initial progress on the primary sculpt for the robot knight. We realised that there may be a problem with mobility around the hips, so we have sepearted the armour plates further to increase range of motion. An absolutely fantastic start! Credits: Zahra Tilling
hey guys, working on a game character, wanting to make this animatable and I am concerned with the shoulder's rotation due to hard surface armor in the way of the clavicle. I am very new to rigging, so if anyone with any game rigging experience, I would appreciate if there would be any issues with rigging going forward…
Hi! I would be curious to see your references. A few thoughts on the render (some real nitpicky, oof): * Overall construction looks delicate for its purpose. With material widths and construction style using gratings, I assume the chair is more light and water may drain more easily, but I would go for maximum stability. *…
Title: The Repopulation Studio: Above and Beyond Technologies Development Status: Closed Alpha with Beta and Release in 2013 Theme: Sci-Fi Sandbox-Hybrid MMORPG Platform: Windows Website: www.therepopulation.com Compensation: Volunteer Positions: 3d Artists, Animators, Level Designers, UI Artists/Developers, Programmers,…