Thanks for the feedback They will be smaller and displayed aside the playerframe, they wont obstruct too much of the sight, your point is totally valid when displayed in middle of your screen of course @Snow I dont really get the hard edges thing. They are as hard as it gets , I used no gradients for the shapes or…
Thanks, JohnnySix! I know I have progressed since first post. It would be silly if I wouldn't :) ... As you can see my first post in this thread was in 2010.. so yeah I'm slow in my progress... BTW I have been taking art courses from September 2011... I learned the basics and really got into traditional art. Oil painting…
Thanks everyone! @ gsokol : I am going to add some vertex painting to make it look more worn out, and I am on the prop stage now so I am filling it up with props :) thanks for the suggestions! @biofrost : Yeah it may be the angle, but either way I am probably changing everything in that room whats in there is just a…
I think I’ll give up on this … move on to a different project … at some point it doesnt get better, it just changes and your basically just spinning your wheels I’m wondering if there’s a point to working on stuff like this … someone once told me you should focus on things that your better at, focus on your strengths and I…
Done the best I can on the wall. References One of the main difficulties was that the lighting in the Google Maps HDR photo was quite harsh on everything, meaning that it was difficult to see whether or not something is stained with a colour, or is just reflecting that colour. Texture Maps My Metalness map has midrange…
Here is the Low Poly and uvs. As you can see, she sits just under 7,000 tri's. I'm planning on adding alpha planes for hair and I figure that gives me 1,000 tri's of wiggle room. (8,000 tri's would be acceptable for a character like this I think.) I don't have a ton of experience with making the alpha hairs so if anyone…
Hi I'm on an IPad so forgive any my to the point tone. Books The Skillful Huntsman Andrew Lomis George Bridgemen Practice those as much as possible. Feng Zhu playlist on youtube - https://m.youtube.com/playlist?list=PL58A62B98F9FB2AAE Check this thread out, x2 sketches every day for a few years ends up a master.…
So today i worked on my mockup for the level, because inside of unreal i only made a quick sketch to nail down the idea, today i started building up the mansion with my previously created building blocks. Some meshes are still a blockout because i have no mesh for them yet. Also some bigger pillars to support the…
Well Per you are gifted enough to be able to wear both hats (or wigs.), but honestly I have almost never seen a bridge/techart guy able to paint a rich, artistically crafter oldschool diffuse map - hence I wouldn't expect such team members to really know the power given by full colored spec from just merely looking at…
I've heard it's normal to do that in studios when stretched for time. Obviously try and avoid it as much as possible but it's quicker to spend 5 minutes painting something than it is 5 minutes fixing the geo and then go rebake etc. 5 minutes would be real fast too. My tutor has talked about artists having to do that a few…