Using content like this in your art is sort of a gray area. If you're downloading the content and hosting it on a site or worse yet reselling it as is, that is a clear case of copyright infringement. However, if you use one of these textures in your work and the end result is significantly different than the initial…
yeah spore is pretty fun :) need some more buddies though!!!!! I enjoy getting all the random creatures, but would like to share and do some "buddy only content" sometime. name is TheViciousMoose, think you have to add buddies on the website! so far all ive seen from polycount is Zromm? can we make groups? Polycount…
"Known issues: I know my character isn't great, say, her arms are too thin. Whether I can fix it is down to my ability." No. It lies down to you measuring the diameter of a good reference model, and thickening yours appropriately. You can do that. Forget the myth of the artist feeling/improvising things. Observation lies…
There's a lot of good advice in the replies here. Something to consider is what's the source and broader context behind the idea that using hard edges with UV splits is bad and using a single smoothing group with averaged normals is good? Simple explanations like this can be tempting but blanket statements made without…
facebook ads targeting people who like unreal and gamedev, useful youtube content that shows your products in action/product trailers. basically pay for advertising or create content people want to engage with ala content marketing. But paid advertising is where its at when you want to scale, and you have to think of it as…
I see what you're saying, but I do believe you're taking it out of context. As a Libertarian myself, I would tend to agree with what he said. But the context is all messed up. For instance, I don't believe that anyone should be allowed to vote, because I don't believe in the political system. So something like women…
Available on Fab and Gumroad Contents: 1. Introduction 2. Perspective Lines 2.1. Setup 2.2. Settings & Features 2.2.1. Default 2.2.2. Tags 2.2.3. Toggle Line Types 2.2.4. Line Dimensions 2.2.4. Material Settings 3. Perspective Grid 3.1. Setup 3.2. Settings & Features 3.2.1. General Settings 3.2.2. Toggle Lines 3.2.3. Line…
Welcome Bob, scrolling your credits reads like a who's who tent-pole 'dream team' selection for the best part of 30yrs, especially for nerdy folk (...which certainly includes me :# ) that are enamored with scifi/disaster/apoc/fantasy content and may I add particularly mechanical hard surface stuff so hope your time here is…
This is really more of a general usage question and not really related to skybox panoramas specifically. For your own learning purposes, generally using an image from the internet would fall under fair use. If you're redistributing it or making money off of it in any way you need to make sure you have the rights to do so.…
I feel the synthetic feel in games and 3D in general has two main causes: - Lack of technical capacity of engine (or performance and time constraints when authoring) Engines are very good at displaying an staggering amount of tris now, have better lighting solutions, high resolution textures and more. Yet as pointed out…