Hello Friends, There is a new Blender version available. And so there is also a new version from us. Bforartists Version 2.7.0 The binary downloads can as usual also be found in the download section of the official webpage. https://www.bforartists.de/download/ The sourcecode can be found at Github.…
No, they're great tools but I'm not using them. My textures are still Photoshop fill layers, masks, patterns, and adjustment layers. I've been using PS for a long long time and I like to think I'm fast and efficient with it. I reuse materials and processes between textures, etc. I've used Substance a bit and it's nice.…
the general modelling and topology process between game and film isn't radically different. One influences the asset is the pipeline and final output. Both will require clean geometry and good even topology, and both will also use things like LODs. Games however, even on high end engines, will require a tighter budget to…
In UE4, there are 2 kinds of particles. The normal ones, and the GPU particles(Then 'GPU Sprite' is written in the black line right below the particle preview in the emitter column, like 2 of the emitters here: https://docs.unrealengine.com/latest/images/Engine/Rendering/ParticleSystems/Cascade/EmitterList.jpg ). If it is…
Thanks goodness I'm back on the internet, which will make sharing 10 times easier. So now to properly share all the things. PPGs I've been working on the girls for sometime, while I was still learning how to model. It's been a transforming process bouncing back and forth from learning from two different people with…
Odd, I must've somehow merged his site with the Art Station page. Here's the corrected link: https://www.artstation.com/artwork/bm8Ro @kwagner, Kim, you must've posted your new pics when I was typing my critique and I didn't see until the day after. In any event, yes, I was concerned with the scaling. If you're having…
I've got a couple of techniques that I don't think have been covered yet that might be helpful to the newbies. My workflow for tiling textures is: *For bricks, or similarly pattern based materials, crop the texture so that the vertical edges of the texture run through the centre and between bricks. *Drag down a bunch of…
Hmmm... that's interesting... I'll have another look... I changed it to Flat + Edged Faces but it seems to have the same effect: http://oi42.tinypic.com/1z5hxsm.jpg Still looks much thinner towards the left at the bend. Ok, I just discovered something major. I wondered why it worked for you when you used the .obj, so I…
Yeah that's what I expected then, also this is on their animation documentation: https://help.sketchfab.com/hc/en-us/articles/203058018-Animations So yeah, you can only animate a whole object using transforms, you can't upload a vertex animation. You will have to find some way to bake it to bones, or blend shapes. Below…
Hey everyone! Super excited to dive into this and get my ass kicked. Thanks to Josh for taking his weekends to educate us! So for this week I wanted to create some aged concrete, cracks, pebbles, erosion and the works. I ended up with a graph that can transform pretty liberally to create a few kinds of concrete with…