well ive been holding this one from showing too much for a little while. did this test begining of march. 13611 polys, 23 256*256 textures 35 hours of work. hope to get some feedback for future projects guys. let me know what you think.
With two days left and me feeling a little burnt out, I'm going ahead with this for the final submission. I'd still like to rework the materials a bit at some point, in particular I'd like to incorporate more of Fabi_G's advice regarding the backsides of the armor, but for the immediate future I'm going to move on to…
Thank you for reply!No worries, I bought a book of a scientist who analyzes videogames,in terms of aesthetics typography e.t.c Sorry,but this moment,I am very busy to write an analysis like this.Maybe in the future I will try to accomplish this
Only believable with some statement from AD that absolutely nothing is going to change in terms of availability and one from Ton promising that it will greatly benefit the users, an awesome future laying ahead and that the synergies are already amazing and will blow everyones mind.
Still making some progress. This time I hand painted AO and shadows in, but with future projects I will definitely Be smarter about utilizing Painter better. I feel like it’s about time to start adding micro details to everything...
@Pinkfox Thanks, i think that's caused by the curvature map while i was painting, a problem i had in substance painter, caused by the UV map haha now thanks to this project i know how to avoid this in the future, thanks for the comment
If you carved wood sculptures, you would want to be called a 'wood sculpture artist' and not just a 'wood cutter'. You're either a 3d artist, 3d prop artist or 3d environment artist depending on what you specialise in the future.
Hi orb, I just browsed over the Crasher stuff on your portfolio. Very nice work! It looks like you had a lot of fun with that art direction. Nice presentation as well. Best of luck to your future endeavors!
after i see kane and lynch id start to think somehow the censored thing look better than flat polygon with flat bloody red fluid animated texture. .. really. but hopefully it wont overused by other title in the future
Thanks guys! It's actually a very positive change in my life and I look forward to great things in the future. I'll be happily moving back to Toronto sometime next week. Cross country drive ahoy ! Thanks again for the support.