I use xnormal for baking the maps and all. See, I am saving up to buy softimage for my work, and really loved this and ICE because they will serve in both 3d modeling for games and for mini clips. The problem is, I can not switch between softimage and 3ds max or Maya (Though both of these are highly recommended by anyone.)…
I discovered why the texture looked skewed. Kinda dumb but it's because it is being applied in the UV area with no control. As i selected some standard texture and hit "fill object" it just throw the texture in the planar uv. After exporting out, setting it correctly in photoshop and importing it back i saw why it was…
His feet need some loving. Maybe this image will help you out a bit. Other than that, I think the silhouette is a little boring. While I respect that your trying to keep as close as possible to what ever reference your working from, I think you need to use some artistic judgment and make it a little more interesting to…
Yeah - fairly common for class A objects because once smoothed curvature waviness and/or pinched areas may become apparent mainly due to secondary detailing i.e. radiator, light cluster well's, door handle inserts, panel crease/shadow cuts....etc regardless of whether your source mesh is modeled either high, low or medium…
Consider it this way: Every surface have reflection, not matter how you think it is matte it still reflects light ((that's why we see colors, and why during day your room is bright). What you should do is use dark metal texture, with pure white specular and gloss (roughness) maps, to see how it works. From this point…
If you want to use someone else's concept art, MAKE SURE you ask his / her permission before using any artwork. Otherwise, you can get in trouble. For your portfolio, snake85027 has a good point. Aim a company you like, and try to make something they can use on their games. Ex : if you aim Crytek, try to make a realistic…
Oh, i saw 12 being played by my housemate but I wasnt really trying to criticise any genre directly. I am fairly ignorant to a lot of games but id still rather people try and do more interesting things! Valkyrie Profile? I think that tried some interesting things... Also theres a music themed jrpg i think on the DS that…
After a few days with the game, I can't help but feel disappointed. The UI is abysmal, the loading is ridiculous, and the AI struggles to compete with something on the level of Mario Kart. The fact that the game took 6 years, and is comprised of over 800 PS2 assets is appalling. Just imagine playing a game such as Devil…
@TeriyakiStyle But, I finally got the stomach looking good (crying). Not sure I want to throw it out. It took me so so long to get this far. hours referencing game character screen grabs, concept art, anatomy pics to get the feel and shape. I mean, i totally agree to start from scratch for learning purposes. just, i so…
@artizan - I think the stock needs to be more saturated and darker; a richer color. There's also some nice dented detail in the wood following the grains that's non existent in your texture. It should also be quite a bit more shiny based on references I found. Also here's a reference of an MG 42 that was made for Far Cry…