I still think that the head is too big, and that the upper arms are much too short. There are a few additional proportional adjustments that I'd make...but I figured it's better to show you than try to describe it. :) Here's a quick 'n' dirty paintover, with your latest version below: I made the head a little smaller, and…
no the whole point of this thread wasn't for comparisons between the two mediums, it was literally just a case of "spoilers go here, no spoilers in the other thread". that way people could feel "safe" in opening the other thread and not worry about having stuff put in their face that they didn't get a chance to see for…
1st, don't over think it or over engineer it. Instead of thinking I need to simulate streching rubber with physics, wrap your head around what it is you're actually going to see and how you can mimic that with as minimal effort as possible. You could do it with a lot of complex rigging but you don't need it. If you aren't…
Thanks mate, but I am sure there will be in the future :p Meanwhile I am finding some kind of a problem and I am trying to wrap my head around a solution for this. What is happening is that I am testing out how I wil be applying my Rocky noises to the damaged areas, or more precisely, how will I masked them perfectly.…
Humm it appears in the "related article" on the Kotaku page, he says he's been working on it for 2 years, which is a little more believable. It also looks like he is using unity, so a lot of the ground work has been laid out, he still needs to be moderately well versed in programming and scripting to pull it off but it's…
I'm (painfully) aware of the render vs baking aspect but I believe I'll be able to do something with xnormal in that respect. We're not in a position to change the engine since it's already public and in use on an awful lot of devices wth an awful lot of content so our only recourse is to make changes to the art pipeline.…
SLAG! So I've snagged myself on a topology barb and I can't seem to wrap my head around a solution: I am currently modeling the nozzle of a liquid soap dispenser, and the shape isn't even that complex, but I can't seem to figure out what a clean topology solution would look like, Here's a photo of the Nozzle: That section…
Hey Everyone, thanks for all the feedback and input. I just wrapped up my first pass of my Golem that I've been working on, did the texture in Mudbox: http://brianhall3d.com/wp-content/uploads/2014/10/sample.jpg I would have probably gone with 3dCoat if I had a few hundred bucks laying around, unfortunately I don't and so…
:icon60: Thanks for the boost guys! weiswayne - Truth is.. i still wasn't overly happy with the way the whips turned out. I likely revisit that character again before the contest wraps up. I found the whips really challenging to do correctly, especially at that speed. As for rigging, you'll discover on the previous page...…
This is a concept for a creature that I've been working on and this is still very wip. Any Critique is welcome. Long ago and far away: two hunters poached a once lush land of forests and lakes. Hidden behind their masks, the hunters trapped and killed all the creatures within reach in the name of money for their purses and…