Before I did the first sketches seen above, I checked the upcoming update of the Summoner's Rift. Because I have not played the game before, I spent some time in it to get familiar with the style and mood. So the quick ideas were influenced by these. In order to finish in time I had to choose which direction I take. I…
#bigpostinc, I've updated the stand with a bit bigger shell and also moved it up a bit...think it's better this way :) Recorded an updated fly-through video; [ame="https://www.youtube.com/watch?v=fNmWV_qhhS0"]http://www.youtube.com/watch?v=fNmWV_qhhS0[/ame] Also here's a breakdown on some of the foliage. The plants painted…
Vatanist -- nice update! I think the chestpiece is starting to narrow down too much. You'll probably get this when you add more of the body anyway Kapoff -- Looking prett sweet so far. He is a little cross-eyed right now. Ears look a little small. I like the big nose, but there is an odd indent on the bridge. riceart --…
From my experience with 24 QHD i had the problem initially but a software update came through and fixed that issue. There was some thing going on with the calibration of the display desyncing after your machine turning off. I haven't had the issue in quite some time personally. I have seen others where the same thing…
1. Marius' one has more features, I don't use it but I know guys who swear by it and won't touch the max one 2. I think that TexTools for max haven't been updated for like a decade, many of the tools are already there in the updated unwrap, some of them are not; PolyUnwrapper is actively maintained (I used to use TexTools…
@Rurouni Strife: I only used a mask texture, i have it on the building too but it don't show that much on the pictures. So i bumped it up now for the latest update. @morphoz: Ye i have been looking at his website alot, thanks for linking. ; ) So update, my personal deadline is today so i have only been doing finetuning. I…
My favorite angle is the second shot in your last update. I like the overall atmosphere and concept, but the rocks still need some improvement IMO. You could place some seaweed on them and sand to make them look more grounded. While the ship textures look pretty good to me from the screenshots provided, it doesn't really…
A little update today, been pretty busy this week with a couple of art tests. Ive been working on the flooring to try and get a correct specular splatter so it's not too flat. Unfortunatly my old way of creating high rez screenshots seems to have be nerfed in the latest update :( And a sculpt and the resulting normal map…
Lovely work! I think your recent updates are getting a bit too busy though, the eye is a bit lost in the picture compared to before. I did a quick photoshop combine to illustrate, hope you don't mind: I didn't do any paintover, it's just the combo of your latest update and the picture from March 5. I think it works better…
Portrait sketches I did a bit before I started posting here but I thought they'd be nice to put up and get feedback on. :) Also I did some web-page design just to try it as well as give a visual to some feedback the site owners received. It's no perfect and mostly placeholder, but I had a ton of fun and would love to do…