That probably isn't the model to get either for clean prints either. While that version looks cool, that design is probably not as accurate as something like a Makerbot or one of the newer Reprap models. I remeber seeing people making this design about a year ago, think they called it a Rostock.…
Day8: After modifying the armor from it's initial design I was able to break down the polygon count from 86k to 60k by removing the 1st breastplate, arm bands, and the armored belt. I then created even more assets to place on the Samurai which did bring the polygon count back up to 80k, but with plenty more parts for the…
Current ARM processors are optimized towards mobile use and just can't stack up against X86 for single threaded operations. However: try underclocking your CPU and see how long it takes you to notice, I did this on my laptop to cut the heat and get back some battery life and was surprised that besides boot time I could not…
There is a big difference between making money and making a living/raising a family. I understand a large percentage of game artist are in many case single or team up with a room mate to pay for expenses. Which can lead to many settling down with their finances and not looking at the bigger picture. In regards to living in…
Another bump for Modo provided you accept two caveats: 1. The above-mentioned game-industry weak links in the armor. Maybe that will all get resolved in 801 whenever it drops, but should you consider Modo, you need to go in with your eyes open. Even though it costs less than Maya or Max, it's not cheap. 2. Most studios…
THANKS for all the love and support guys! :) :) :) :) I am so pumped up and already have some great ideas in the works. I wish I could share it with you all but I don't think that would be a good idea ;) And I will most certainly update this with the results when it happens. Have to get some more concept work in before the…
When I say the poly's messed up on the retopo, I meant more towards the fact I had retopo'd the mesh using topogun and had it down to around 800 tri's but needed to fix something in max. When I exported it had re triangulated without me knowing (re triangulated my tris and quads) upping it to around 2k I used a highpoly to…
Think I found what I was looking for here: [ame=" https://www.youtube.com/watch?v=ntx10JMl9f4"]Fixing Lighting Seams in UDK - YouTube[/ame] and http://forums.epicgames.com/threads/802952-Modular-Lightmaps-Issue yay
Looking at ebay looks like they are going for around $300~400 in varying conditions. @emil, where did you try and sell yours? E-bay has them selling for like $800-1000 easy.