Hey man thanks for writing back. I definitely appreciate it. Regarding the damage, I know it's not in the reference. I should have mentioned that. The damage is done extra on top. It's actually one of the goals for this project, which was to see what damage warrants extra low poly geo. Assume I am matching my sculpt, not…
Started optimizing my low. The goal is to keep it underneath 60k tris and I'm currently sitting at 87k with all 6 legs and symmetry. There are still some pieces left to optimize but I wanted to get an update up tonight.
I ended up picking up some extra cash and going for the i7, even though many people have told me that hyperthreading isn't used by many applications. I just have a hard time believing that hyperthreading wouldn't help at all, and it sounds like you're running the same intensity of programs I'm planning on using so even…
In before the don't go to school and learn on your own crowd. I went to SCAD. It was fine. Typical college experience, location etc. Savannah is a really nice town, lots of stuff to do and culture. I made lifelong friends there, some of whom live and work close to me here in LA and I'm thankful for their friendship and…
Well since I failed miserably in last months challenge thanks to a 6000 word essay and some other unforseen commitments- I'm back. So far I have done a quick plan on how I might go about making the level, a block out in maya and 2 modular floors in Zbrush. Quick plan... Blockout. I also imported this into UDK to make sure…
My teacher once told me that a focal length of 55-60ish resembles what the human eye sees in perspective. So I try to sculpt/model using that. I also have tried to sculpt in ortho mode in zbrush but I always find that because our eyes are used to seeing in perspective I would try to force perspective on the model without…
I wanted to reply to this yesterday, but couldn't because of some goofiness with my phone. Upon close inspection of your AO Settings in ZBrush, they don't look right to me, and that may be why you had a bad render in the first place. Try bumping up your rays to at least 600, and your Angle to 150 ~ 160. That may help you…