Another interior shot, instrument cluster installed (still needs to be wired up), steering column and other interior bits coming soon... aaaand a teaser shot of the AAR exhaust... we still need to finish making a custom hanging setup for the mufflers and tips, but it's all bolted together regardless. AAR cudas aren't…
Yea the copy paste POSTURE will only copy rotational relationships between the pieces and ignores world space. Copy paste POSE, can include Position data for the COM only. If you want the feet to operate in world space you need to use planted keys. But I'm glad you got it working. If you're happy to leave it at that, cool.…
I was about to start tweaking the topology and see if it fix it and i saw that the other piece below it has the same shape & much cleaner topology so i unwraped it quickly to test and yes you both are right its way way better & almost no distortion so now am going to apply that to the original shape , thanks .
The Art Institute of San Diego CA and Sony Online Entertainment collaborate in the Sony Mentionship Program. The program is a 6 month program/2 quarter class project between students and SOE. Students are to design a level based around one of SOE IP and create the level in the Unreal 3 engine. Every other week SOE would…
I enjoyed the ThunderCats sword as a kid so I redesigned it in my own way as a game model in unreal engine 5. ThunderCats is a property of Warner Bros. This is just unofficial fan art. I created a custom postprocess to make it look more like 70s or 80s footage, parallax offset based flames inside the sword logo. Rendered…
Yeah after a bit longer with this... not sure I like it as much as the first. My review: Track and environment visuals are great, also lighting. Even though it's totally overdone, the way the taillights light up the road behind the car, and especially how the exhaust flame lights up the back of the car looks great. The way…
AO generated off of a normal map will give you micro-occlusion based on the normal map. This is the only AO I still dare to put into my maps on occasion as there's no way to create this AO in engine as far as I'm aware. The AO baked off of a High or Low poly mesh will give you occlusion in mesh cavities. In general that's…
I feel like you might want to reign in the street size so you have less space to fill with things like cars and various street props. (shakes fist @ cholden) While were on the subject- what do you plan on doing there? Maybe some parked vehicles? It also might be a good idea to make some larger skybox buildings that add to…
Wow sorry i somehow missed your reply apologies that is all in Maya and rendered with Mental ray by god i never want to render that way if i have to Marmoset has spoiled me somewhat :P I took a little break from the car due to wanting to brush up on the PBR workflow but i will be coming back to it once i have finished this…
Yea think about why a dumpster would need techy cables and such running all over it. It's a dumpster. Most of the details of a dumpster would come from its construction, not it's function. Basically Its large pieces of sheet metal held together in some way (bolts, welding, etc.) Unless its a super self-compacting dumpter…