I don't think the wires necessarily need stuck to a wall, but it would make more sense to have them go vertically across the floor in a bunch and then straight to what they're connected to, have it covered with electrical tape or a rubber cable protector, could even just have them all pinned behind one of the bed legs,…
I couldn't for the life of me figure out how to flood all the vertices when weight painting, rather than messing about with trying to paint them in 3DS Max. Could do it in Mudbox since the camera is much less wonky, but Maya's great for rigging. Especially since I'll very likely need to add more bone influences once I've…
Hey! Thanks for the feedback! I plan to make this game ready - so thats why I use creased edges and smooth preview which gives me low poly, mid poly, and high poly. I dont plan to weld parts because I want to keep the modeling and geometry simple and easy to edit and if I weld them there will be more vertices added though…
Wow, two weeks since my last update. I realize now I've spend too much time tinkering the armor, going back and forth, and in the end returning to my paintover concept. I learned it helps me a lot to do designing in 2D. Designing by pulling vertices around doesn't work for me. I guess it can work in ZBrush but I need a bit…
Looking nice so far, I'm really digging the vertical tube looking lamps (makes me want a real one). The walls need something more, maybe they need to be darker? But you said they're mostly temporary textures anywho, so we'll see how it goes. Also, is that a ton of pictures of the pope on the cork board? Or am I just…
Might be a good idea to play around with the folds some more, especially with the pants. Just took this from google images to illustrate my idea, but you see how they sorta sag horizontally as well as vertically? Currently your set looks very rigid. Especially with the puffy-ness of those sorts of garments, you're going to…
Today I did a little fanart of this beautiful moth art by Elaine Lee. I traced the wings in Inkscape (vector graphics) and imported the resulting svg into Blender (Blender creates paths/Bezier curves out of that). Then I turned it into geometry and textured the moth in Substance Painter. For Sketchfab I also added some…
I've used Blender since about version 2.48. I decided to give Maya a try, since people around here seem to have good things to say about it. But then I tried to pan the viewport and the cylinder I put down started moving around, and then I tried to place the 3D cursor and I got a weird box that always selects vertices on…
Thanks for all the great feedback so far. I'm taking care of the simple stuff for now. I've updated the following: Fixed typo in "Prop Artist" Removed floating "home" button Added "home" link to footer nav for consistency Moved copyright line underneath social media buttons Made copyright line more visible Made copyrights…
Ahhhh ok, I was thinking memory slot was a term meaning somehow certain games were better suited to use an exact resolution for textures in regards to RAM. lol! So an art lead will just be like, "yea no 4096's and we're good." Or something along those lines. Sooo then method 1 would be a really nice choice if parts of the…