a support arch, these are just screen-shots from the xNormal previewer, by the way, there's no diffuse texture on them yet, just looking at how the normals baked down
any particular rendering method? or is that a screen cap from zbrush? really dig the poly paints in the face and the cloth sculpting.. can't wait to see more
I second that ;) Plus you could have broken the repetitiveness of the 'console screen' prop on each side with some scifi pillar by example or something else...
i'm not buying UT3 until they stop their stupid insistence on making expensive screens look like they have cheap, pathetic, weak, defective color reproduction.