I'd probably enlarge the font size for your name on the banner; I'd say off-hand that doubling the size wouldn't be unreasonable. I'd also move the navigation buttons to below the banner. I'm in favor of using the banner to showcase your artistic ability, but that's really a matter of taste. The contact page seems…
I agree with cryrid, the UV layout isn't helping at all. It's wasting space and wasting pixels. You could make a few adjustments, straighten some pieces out and utilize more pixels. There is way too much lighting, highlights and shadows in the diffuse material. The diffuse is just color information with hints of lighting…
Hey mate, So first things first. Your pillars are looking really good. I really like the look of them. When you take a second pass at them, I think you do need to look at making them dirtier (dirtier at the bottom and cleaner at the top and all that) and I'd also add some greenery to break them up a little more. I also…
Modelling in 3DsMax was probably my least favourite part of this projects process, I really struggled with the initial topology of the face and it consequently took much longer than expected to model! Despite struggling I was really please with my low poly face, I felt it was a good representation of the reference image I…
Hello everyone! It's been quite a while since I last posted on this thread. I had a pretty significant art test that took a lot of my time and energy and ultimately, took me away from this scene. Upon completing the test, I came back to this environment to continue working. However, taking nearly 2 months off from working…
Thank you for your interest. I have to draw textures in photoshop for my job. It is just very difficult. Especially I don't know where to make it darker and lighter and why the highlights are the way they are. I can understand if it is a circle or a cube. All the explanations I've seen are for circles and squares. I know…
just mentioning a few things jump out to me, these aren't necessarily critiques just first impression observations: - looks cozy - the window frames look like little owl eyed people and now that i've seen this i cannot unsee. it's kinda cute but also a little creepy (image 2) - what is scale? the pillows are only thing…
It's a complete dead end. The model graph is deprecated co you can't manipulate meshes at all. If you're talking about generating displacement maps and deforming geometry then I guess it's useful in the same way that it is in any other tool. It's an image processing and compositing tool, best to treat it as such
SMASHOUT: ARENA - Keyframe Animation Reel 2019 My Animation reel: https://vimeo.com/349306987 Hi guys, I'm Wilhem Durand, I'm a Junior 3D animator. This is my final school project, at New3dge (Paris) I was in charge of the whole animation process : Skinning/Rigging, Characters animation, Character Integration in Unreal…