I'm really digging this scene. It definitely is giving me an idea for my next game environment that I do based on the basic layout and plan for it. I feel like there should be more in your foreground. I'm thinking maybe not a full building, but the start of one or the ruins of one? It's just an idea and depending on your…
For game asset creating Substance designer is really great tool because the texture assets you create can be reused in series of assets. Its even possible to chamge UV layout after texturing! Just swap the model and rebake AO or position maps with a single click. Also SD will give you resolution independent textures. This…
It is kind of odd. Even though I have not updated/reorganized my site to show more recent work and have a better layout, since I had cerain keywords and links on my site, they went for it like maddogs. Still, I may take into account some of what it had to say when I do go to make changes. Marketing: 8.9 Design: 7.7…
[ QUOTE ] I think I can piece the torso and head together well enough by stealing the geometry layout off of pior's patriot model pics. [/ QUOTE ] Funny thing is, that's exactly what I did with the base mesh I built. Of course, mine's not nearly as good as Prior's... he's like... a God! Does Prior have any character tut's…
If you're making an SDK, they usually consist of the 3d model in a couple of formats (.3DS and .OBJ being common ones) which you can export from 3dsmax. Many people don't have a copy of 3dsmax, so if you release an SDK with just a .MAX scene file in, they won't be able to use it. Usually an image of the UV unwrap layout is…
Just some updates. I would really appreciated some heavy crits on these. I feel the base texture is blurred for no reason, which makes it loose alot of it's details. Or certainly doesn't help I also find some of the UV layout is rather wasteful putting details in where you would not see them. Crits would be great, circling…
Thanks for the feedback blankslatejoe, and I totally agree. I've addressed some of that today: Today's update. Added a bit more to the layout to open it up a bit so it's not a dead end, and started a holo-map table and other details.. I'll let the pictures do the talking :) (by the way, the planet holograms on the table…
Haha thanks, I'm really proud of it. Took a couple tries to get it perfect, but on the final layout I had like 5-6 pieces that just wouldn't fit, but I refused to give up cause I was so close and spent like 30 mins tweaking and shifting stuff until they could finally squeak in and everything would have at least an 8 pixel…
That would keep me from having to update my card all the time and having old cards...hmm...well in that aspect then, what do you think of this design and layout? The Orange on my contact info didn't really come out the way I intended...going to change that out with a tan/light brown; I think that would fit better. Also…
It obviously lost some, but i think most of it is in tact. I kinda chalked it up to a lack texture development atm. the bigger shapes aren't as deep, but I think most of them are there. The layout of the teeth is thinner in the LP, that could be part of to. I 'd planned on fixing that anyway to be a closer match the the…